ENDLESS™ Legend

ENDLESS™ Legend

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Necromancers
   
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TYPE: Extension
CONTENT: Other
Tags: UGC
File Size
Posted
Updated
165.306 KB
28 Jul, 2017 @ 8:36am
8 Aug, 2018 @ 12:39pm
20 Change Notes ( view )
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Necromancers

Description
Adds the undead manipulating 'Necromancers' faction. V.0684

Arcane adepts: The Necromancers are accomplished dust mages. Research new magics and raise the dead to destroy your enemies.
Animated corpses: Collect corpses by killing other armies. Cadavers are a resource needed to animate the dead.

Begin a match with a custom hero: Lord Mazal, a lich lord necromancer.

Raise and control the dead:
Tier 1 unit: Animated Soldier - Returns from the dead at the end of combat so long as its unit survived the fight. The dead of the enemy replenish their health.
Tier 2 unit: Necromancer - Buffs and supports units at the cost of their HP while maintaining a high defense. Does not return from the dead.
Tier 2 unit: Lich - Support your units on the front line with area-automatic health regeneration and melee-ranged healing. Deals increased damage and returns from the dead.

Use the Animator accessory on assimilated minor factions to corrupt them and raise their corpses as the undead.

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New in V.068:
All Necromancers Faction units now collect Cadavers, similar to the Necrophages. These are now a resource required to build undead units, whose production cost is now much, much smaller. Collect the dead and raise them to build your army!
All units have been rebalanced with the new production and cadaver costs in mind.

Fixed an issue where Wonder structures would not properly display once built.


Fixed an issue where Wonder structures would not appear normally after construction.

V.067
Fixed an issue creating by mod cleaning. Lesson learned to avoid cleaning whenever possible.

V.066:
Spring (Summer?) cleaning. No major changes, mostly just cleaning up code.

New in .06:
The dead fill the streets: Necromancers now have basic militia to protect their cities.
The dead fill the land: Create settlers and build new cities, spreading the influence of your undead armies.
Tweaked Lord Mazal's stats slightly and made changes to reflect his ability to assist in research.

New in .064:
New 'Animation Ritual' can be created under accessories, usable only on assimilated minor factions. Grants them undeath, allowing them to return from the dead at the end of battle like the rest of the Necromancer's undead units.
Animated Soldier units have been given a slight buff to stats and given the 'Soul Leech' ability.

Known issues:

*Graphics and text for Necromancers Cadaver Booster use Necrophage's template. This is unfortunately a hard limitation that can't be worked around, but is otherwise just aesthetic.
86 Comments
Dexda/Turle/Arthus 25 Nov, 2024 @ 11:45am 
@Jebb Kind of fix it! If anyone cares to know. In the Endless/Public/Mapping file I change all the defeat BrokenLord to RageWizards but you can change it to another faction. This will fix the wrong city being built.
Mazu  [author] 25 Nov, 2024 @ 7:00am 
@Dexda/@Jebb - It's been a mighty long time, but those are custom values I made. If you're seeing them, then one of the files from the mod are missing or was overwritten by another mod. Likely, anyways.
Dexda/Turle/Arthus 24 Nov, 2024 @ 11:14pm 
@Mazu @Jebb Getting the same issue, when constructing a city it looks like the fallen. If it is a conflict I have no idea where it is.a shame too for a fun mod.
Abyssin 9 Apr, 2024 @ 1:20pm 
I'm also getting the problem where the cadavers aren't visible anywhere. Did a full reinstall of the game and removed every other mod and the problem persists.
Its a shame, because I remember the mod working a while ago, and it was a lot of fun.
Theorden 28 Dec, 2021 @ 12:37am 
This is a neat Mod! I hope to see a Necromancer race in Endless Legends 2. I'd also like to see a lot of the races from Endless Space 2 in Endless Legends 2, and Vice Versa. =D
Anonemuss 15 May, 2021 @ 10:59am 
@Jebb It's probably a load order issue, because I'm having your invisible cadaver issue, but not the faction name issue.
Mazu  [author] 30 Jan, 2021 @ 5:02pm 
@Jebb Yeah that's pretty odd. That definitely sounds like a conflict somewhere - The fact that the names are like that means it can't find the reference data.

I've not tried it recently - Is anyone else having this issue? Otherwise I'd think it might have something to do with your version of the game perhaps?
Jebb 27 Jan, 2021 @ 5:06am 
Hello,

the mod is not working properly for me. The construction looks like that of the fallen. The corpses are not displayed (I looked at the previous posts). The names look like this:% factionNecromancerTitle,% UnitBodyAnimatedSoldier

I tried to unsubscribe / re-subscribe to the mod but with no success, I disabled the other mods I use but no change.

An idea ?
Mazu  [author] 16 Aug, 2020 @ 12:08pm 
@clop1000 Are mods ever really complete? Haha

It's completely enjoyable in a full game. There are no quest lines beyond the 'tutorial' one, however.
clop1000 16 Aug, 2020 @ 10:37am 
Is it completed?