Stellaris

Stellaris

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Rewards for killing Guardians and Leviathans RUS/ENG 1.6
   
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28 Jul, 2017 @ 1:48pm
21 Jun, 2020 @ 3:27pm
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Rewards for killing Guardians and Leviathans RUS/ENG 1.6

In 1 collection by Stark43
stark43 collection
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Description
Rewards for killing Guardians and Leviathans RUS/ENG 1.6
Little mod.
UPDATED Compatible with 2.7.*
MORE! MORE! More awards and bonuses, more Leviathans and Guardians.

Since version 1.6 the chance of appearing for systems with Leviathans has been increased
Spawn chance scales by galaxy size, (600 stars about 95%)
Systems with Leviathans from the list below will be generated with a probability of 100 or almost 100:
    Tiyanki Matriarch Privateer Conglomerate - Pirate_Galleon Enigmatic Fortress Automated Dreadnought Ether Drake

Added 4 unique reward modifiers for killing those guards, for whose murder the wound was not rewarded..
  • Killing the Crystal Prism:
    ”Crystal Socket Bonus” – additional Damage to Cloud Lightning’s +100%, Fire Rate of Cloud Lightning’s: +50%.
  • Murder of the Hive (at least one):
    ”Winner of the Hive” – Fighters Damage +25%, Fighters fire rate +10%, Fighters speed +10%.
  • Murder of the Ancient mining stations:
    ” Damage of Drone lasers ” – gives damage to Drone Lasers +50%,
    minerals extraction +3%.
  • Murder (Or capture) of the Ancient Pirate Galleon:
    ” Fear of power ” – War Demand cost « Transfer planet » reduced by 5%,
    War Demand cost «Subordinating the Empire » is reduced by 5%.

  • Enigmatic Fortress updates:
    New Event: In any case, a month after the final event of the Enigmatic Fortress, you will be asked to select one additional award - technology out of 5 owned by Enigmatic Fortress [/].

    Changed old events:
    - ‘Build Pirate ships’ mode required
    Instead of the usual reward (Enigmatic Encoder + Enigmatic Decoder + 5000 [/] physics/society/engineering points), you can risk research points + 100 dark matter and if you are lucky you will get:
    Enigmatic Encoder + Enigmatic Decoder[/] + 1 of the three remaining unique technologies (Enigmatic Power Core[/], Enigmatic Deflector[/] or Enigmatic Disruption Field[/]) - 15% probability
    Or
    Enigmatic Encoder + Enigmatic Decoder[/] + two of the three remaining unique technologies - probability 15%
    - If you have ‘Build Pirate ships’ mode and You are playing Pirate Empire
    Playing as Pirates Empire, you can risk 4,000 research points out of 5,000 (without spending dark matter) and if you are lucky to get the same prizes but with a higher probability:

    + 1 of the three remaining unique technologies - a probability of 30%
    + 2 of the three remaining unique technologies - a probability of 21%

    As a result, with a probability of 15% you can get all 5 technologies)) [/]
    [/list]
    As mentioned above:
    Enigmatic Disruption Field is returned to the game - can be installed on the Titans and Galleons


    Compatibility with the mod ” On Boarding ”
    And my other mods:
    Compatibility with the mod ” Build Pirate ships "
    ---------------------------------------------------------------------------------------------------------------------------------------
    Changed some standard events.
    New bonus "Fear of power."

    It is planned to supplement the bonuses for other guards and leviathans. How will the inspiration.
14 Comments
Raksaнутый 1 Aug, 2022 @ 1:29am 
вроде как продолжает работать несмотря ни на что
Fatetaker 17 Jun, 2021 @ 1:07am 
update?
Raksaнутый 15 Sep, 2020 @ 11:54pm 
Ура, спасибо мил человече) Решил вернуться в стелларис и такой подарок
Stark43  [author] 12 May, 2020 @ 6:52pm 
Мод обновлён
Raksaнутый 23 Oct, 2019 @ 9:56am 
мод брошен?
Stark43  [author] 26 Sep, 2017 @ 7:01am 
Will be updated 28-29.09. Fixing new logic in war demands types.
[KaMyHяKи] ☭ Kpoxa 25 Sep, 2017 @ 5:16am 
update pls
Уберите Из Мута 21 Sep, 2017 @ 2:13pm 
update plz
Stark43  [author] 5 Aug, 2017 @ 12:18am 
To:Crusader Vanguard I have upgraded weaponry of standart vanila Galeon, but allitle bit different.
Crusader Vanguard 31 Jul, 2017 @ 7:53am 
NSC has events to allow you to use and capture our "real" Guardian Galleon. Had's "Board That Ship!" mod is the one that grants you the ability to capture the Pirate Galleon (vanilla).

NSC upgrades the layout of the Pirate Galleon so that it has "real" weaponry (not just level 1 weaponry), so unless that conflicts with this mod, I think NSC should work with this.