Warhammer 40,000: Dawn of War III

Warhammer 40,000: Dawn of War III

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(3v3) Adeptus Graveyard
   
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Tags: map, mp, 6p
File Size
Posted
Updated
25.014 MB
29 Jul, 2017 @ 6:49am
3 Aug, 2017 @ 3:33am
6 Change Notes ( view )

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(3v3) Adeptus Graveyard

Description
I would strongly suggest to read all the key features below before trying the map.

Updated on 3rd August 2017 based on Community feedback and playtest.
Click here for full Change Log

you can find me on discord in worldeditor section here
https://discord.gg/PPdsEhz
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Key features of map
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--1)Map has 1 Defence lane , 2 attack lanes, 2 flanking lanes with interconnecting pathways some of
----them blocked by destructible walls which can be opened later only from one side
----Strategic Placement of consoles).
------a)Flanking lanes: 2 flanking lanes run the outer edges of the map, when this lane become narrow
--------it becomes passable only by infantry and drop pods and vehicles and heavy walkers cant pass.
--------except kill team drop.
------b)One of these flanking lanes run all the way to enemy base structure bypassing enemy turrent,
--------you can pressure his base. other flanking lane bypasses twin walls and gets you to the enemy
--------shield generator.
------c)Even though flanking lanes are elevated they dont hide units on high ground as they are not
--------high enough. makes it easier to spot any flankers from low ground.
------d)Defence lane for a given team is the lane which has shield generator. this lane is protected
--------by twin destructible walls with console inside bubble cover... however this can be bypassed
--------as stated above by the flanking lanes.
------e)Attack lanes are in the middle and also the lane on which enemy shield generator sits.
--2)Sarcophagus or coffins in graveyard block shots and movement but not vision.. the middle lane
----which is split into 2 also has a lot of stealth covers for tactical ambushes.
--3)Since the map is huge I decided to give 1v1 variant of map 1 squad of Imperial Guardsmen for
----each team, they have a damage model similar to shootas with nade that doesnt knock back. They
----have a vision range of scouts. they are expendable .. they can reinforce but if you loose the
----whole squad you cant get them again..
--5)Dead zone covers the north and south of graveyard this is big enough to prevent assault marines
----from jumping in and out of graveyard lanes from top and bottom lanes.... however these top and
----bottom lanes can be linked with graveyard if the destructible walls collapse (weird boy can still
----teleport at certain parts :( as his range is bigger than assault marine jump)
--6)Set image quality settings to medium or above to fully experience the atmosphere especially
the volumetric fogs and lights.
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Known Issues:
Sometimes the narrow infantry only flanking lanes can stall a model in squad it doesnt happen
always, the bloke will catch up later but he will be far behind his squad mates
( might work in favor if you lose guys ahead)
35 Comments
ST_0[rM] 1 Mar, 2023 @ 9:33pm 
heeeeelp! please!
ST_0[rM] 1 Mar, 2023 @ 9:30pm 
how to install mod? Tell me please
Nerdlore 15 Apr, 2020 @ 7:14pm 
Really well made map
Godseyeview 16 Oct, 2017 @ 3:08pm 
this is a thinking mans map. alot of manuvering and espianage can happen here
Jazz-Sandwich 16 Oct, 2017 @ 6:05am 
Just replayed some elite mod. I had completely forgotten about the crash on game start, I hadn't even been thinking about it because just pausing and unpausing resumes gameplay with AI functioning perfectly fine. So short answer, no, patches haven't resolved those issues.
Jazz-Sandwich 16 Oct, 2017 @ 4:54am 
Yeah, it's a shame it wasn't included in the base game but I'm delighted the mode found it's way in one way or other. It's a nuisance because not even the default maps are compatible with custom game modes, so while we have a functioning mode we have no maps on which to play it.

Elite mod works fine for me up until the game is ended. I get the victory screen, but a crash after I leave that screen. Is there any likelihood that the crash is coming when the game attempts to generate the elite XP gain screen?
Bullied by Pigeon  [author] 16 Oct, 2017 @ 2:37am 
Good to know he has provided instructions how to add, I had to remove DOW III to make room for Middle earth Shadow of War .. may be once i complete that game ill make some time and add these... and does Elite mod work now? last i checked it was crashing on me after aug 30 patch.. i couldnt fix it as the process to identify root cause is very timeconsuming.. i thought of remaking it after they release new faction..
Jazz-Sandwich 15 Oct, 2017 @ 1:42pm 
Hi skemooo, big fan of everything you've made for dow3. I use your elite mod almost every other skirmish game I play.

A creative fellow by the name of OneProduct made a Victory point game mode with the mod tools, however as maps designate compatible game modes there are no maps with which to play it. Would you have any interest in making your maps compatible?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1170211683
BE4R 1 Sep, 2017 @ 9:19am 
Its pretty cool and the design is fun, but i found after a bunch of matches that the AI get stuck pretty frequently no matter what I put them as.
Bullied by Pigeon  [author] 14 Aug, 2017 @ 9:42am 
glad you liked it ..