Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
No. However, that statement will change if the weapon megapack's progress is stalled.
So does that mean that we wont be able to use them after the expansion?
I'll try to update most of my cosmetic mods on day one of War of the Chosen's release at the earliest convience (most likely late in the afternoon or Friday of that week depending on how busy I am). Please don't say "fix this pls" 20 times because that's annoying.
Weapons won't be updated though.
Thank you subscribers.
Would it be possible to create kozak's headgear from the ghost recon future soldier?
Would it be possible to also include the balacava as a face prop as well so we can have operatives wear helmets and hoods as well?
It is done.