XCOM 2
247 ratings
[Vanilla] CoD: MW2 :: Simon 'Ghost' Riley's Balaclava + Headgear
   
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56.936 MB
30 Jul, 2017 @ 5:47pm
2 Aug, 2017 @ 8:45pm
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[Vanilla] CoD: MW2 :: Simon 'Ghost' Riley's Balaclava + Headgear

In 1 collection by ∑3245
[Vanilla] E3245's Master Mod Collection
80 items
Description
This mod simply adds the iconic Balaclava + Headgear combo from the critically acclaimed title, Call of Duty: Modern Warfare 2. Technically, this model came from Call of Duty: Infinite Warfare, but that doesn't matter. This was mostly to test the infamous MorphTargetSets, which now works with all faces (even the super soldiers' faces).

If anyone wants to help port the hero or any other uniforms, or accelerate the rate that we get more content, feel free to get in touch with me. I really just need more skinners/riggers that are able to rig uniforms to XCOM 2.

If you have issues with this mod or spotted a bug, please report it in the Bug Report Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.
If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

I don't ask for donations. Period.

FEATURES
  • Comes with Glasses or No Glasses!
  • Three colorable versions of the Balaclava, Primary, Secondary, or Static!
  • Females can also equip it!

KNOWN ISSUES
  • If you want it for the lower props instead of the helmet, then edit this mod's XComContent.ini and remove the ;s.
  • The face might clip through the balaclava sometimes?

TODO
  • Fix some bugs, if any.
  • Port more helmets and uniforms.

CREDITS

Tools:
  • DTZxPorter for creating Wraith Archon - A Call of Duty Model Exporter.

Model/Textures:
  • Activision/Infinity Ward/Raven Software for publishing/developing Call of Duty: Modern Warfare 2 and Infinite Warfare respectively.
  • E3245 for porting and creating additonal textures for the helmets.

DISCLAIMER: ALL CONTENT BELONGS TO THEIR ORIGINAL AUTHOR(S). ALL RIGHTS RESERVED.

Mods that I've used in the screenshots:
MGSV BDU Pack by Ninja Nub.
MWR SAS by Uncle Gunman.
The M4A1 SOPMOD and M249 are by me.

LOG

Release Ver: 1.101:
-Removed the restriction to use Upper Faceprops on the No Glasses version of Ghost's Balaclava.

Release Ver: 1.100:
-Fixed a bug where the morphs wouldn't apply based on the selected head.
-Reflective version has been added.
-Various other fixes.

Release Ver: 1.000:
-Initial release.
Popular Discussions View All (2)
1
5 Aug, 2017 @ 12:26pm
PINNED: General Feedback Thread
∑3245
0
30 Jul, 2017 @ 5:55pm
PINNED: Bug Report Thread
∑3245
46 Comments
Baka Racker 9 Sep, 2017 @ 2:19pm 
I'd rather wait on everything else of yours if it means seeing the weapon megapack sooner.
ryousanko 29 Aug, 2017 @ 5:01pm 
Update needed for War of the CHosen!
∑3245  [author] 19 Aug, 2017 @ 12:00am 
@Bananas_on_Bread
No. However, that statement will change if the weapon megapack's progress is stalled.
Bananas_On_Bread 18 Aug, 2017 @ 11:41pm 
"Weapons won't be updated though"

So does that mean that we wont be able to use them after the expansion?
∑3245  [author] 18 Aug, 2017 @ 7:00pm 
Dear everyone,

I'll try to update most of my cosmetic mods on day one of War of the Chosen's release at the earliest convience (most likely late in the afternoon or Friday of that week depending on how busy I am). Please don't say "fix this pls" 20 times because that's annoying.

Weapons won't be updated though.

Thank you subscribers.
Dootslayer 5 Aug, 2017 @ 4:30pm 
@E3245

Would it be possible to create kozak's headgear from the ghost recon future soldier?
Bananas_On_Bread 4 Aug, 2017 @ 9:05am 
@E3245
Would it be possible to also include the balacava as a face prop as well so we can have operatives wear helmets and hoods as well?
Sturm Krahe 2 Aug, 2017 @ 8:47pm 
Sweet!
∑3245  [author] 2 Aug, 2017 @ 8:46pm 
@Sturm Krahe
It is done.
Sturm Krahe 2 Aug, 2017 @ 8:09pm 
No glasses I suppose, as it would be kinda pointless to layer other eye gear over glasses.