The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Weapon Display FIX NO USKP
   
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24 Nov, 2012 @ 2:56pm
1 Dec, 2012 @ 3:09pm
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Weapon Display FIX NO USKP

Description
IMPORTANT: this mod is no longer compatible with the latest USKP version because USKP fixed a handful of issues with weapon racks and edited the same script.
Steam version is no longer supported, subscribers should unsubscribe and use the nexus version with no USKP and the USKP when it will be ready: http://skyrim.nexusmods.com/mods/27374
Expect a USKP version of this mod soon on nexus only. Till then, if you use USKP is better to remove this mod and check your racks, the weapons this mod fixed should still be on the racks but you won't be able to put them back if you remove them.
end IMPORTANT: now read it again

As you may know many vanilla and modded weapons are not positioning on racks/plaques when you try to do that.
This mod is an workaround, hopefully temporary till Beth fixes the root issue.

Vanilla script was edited and not replaced in order to keep the script variables that changed during gameplay.
Please let me know if there are other vanilla situations where the bug occurs and I'll include those in this mod, feel free to post suggestions to improve the script.
You are free to use this solution for your modded CUSTOM SCRIPTED rack or something that uses similar script as the vanilla script and has the same issue but please credit me and this mod and let me know about it. If your modded rack or something uses THE vanilla script then this fix should apply automatically, do NOT include in your mod this script unless you modify something else and you must ask permission in that case.

Attempt to clarify which bug exactly I try to fix, the story of this mod:
I found many weapons specially quest rewards from quest mods I can't place on racks, they are just dropped on the floor when you are attempting it.
But the same issue happens with some of the vanilla item. One of them is Ghostblade http://elderscrolls.wikia.com/wiki/Ghostblade but there are others.
I personally wasn't affected by something like weapons to fall after they were successfully placed.
Ghostblade I was able to put on a rack at the time I got it but then I wished to move it and could not put it back on any house, rack or plaque. This weapon and the weapons from "The bigger they are" mod made me want to fix this. The weapons from that mod acted the same and when I told the author of it about he told me that's a vanilla bug introduced by Beth in some update.
If you can point me on some relevant discussion about the bug I have please tell me cause google seem to point me to other kind of bugs about racks.
Technical: the script for racks has a loop topped at 10 retries to wait for the 3d to be loaded for the dropped weapon, when the issue is present after 10 retries it's still not loaded...in fact the reference is messed up as CK wiki also mentions about dropObject() in notes: "if akObject is a permanently-persistent reference, DropObject will not return a Form ID value for the ObjectReference, even though it still physically drops the object from the inventory. If you need to run further ObjectReference Functions onto the dropped object, you will need to refer to that object's reference ID directly." http://www.creationkit.com/DropObject_-_ObjectReference So my solution is to have an alternate way to obtain the reference in those cases and that I did with an alias to the player with onItemRemoved which populates the reference parameter if the object is persistent.

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6 Comments
Epicazeroth 14 Jul, 2013 @ 2:00pm 
Is it DLC-compatible?
thestarvingpotter 8 Apr, 2013 @ 6:12pm 
great mod perfect for keening and zepher bow thanks alot btw we had a conversation on one of your mods called hearthfire enhanced... i found a mod to help me on the issue of dlc plants i think you should look in to it or share it its the "more hearthfire plants all dlcs" thanks again
Keyblade Viking 27 Jan, 2013 @ 1:26pm 
I haven't tried it it jet but great mod assuming it works.
Stuff like this make me so pissed, why can't Bethesda just fix these things?
anyway, you're the man
LizardWizard 26 Jan, 2013 @ 6:54am 
Great fix, thanks!
lukeh_ro  [author] 2 Dec, 2012 @ 1:34pm 
Thanks for appreciations.
For the Orcish axe, and maybe others, I believe the issue is in the model itself and not much I can do...not my expertise, I never used a tool outside CK.
The dagger issue is diffrent and again I believe the issue is in the models proportions, the items become completely covered by invisible objects or something like that. You may try what I found out on my Hjerim dagger racks which where bugged for me. Open console, click on item to get it's id displayed, then type "player.activate displayed_item_id" (or was it "activate player", try this if former won't work)
rast_smith 2 Dec, 2012 @ 6:53am 
Great mod! Thank you very much!

The only issue I still have is connected with Orcish Battleaxe. I can put it on weapon-rack, but it will be displayed improperly (perpendicularly to axis Y) – if you could possibly fix it – would be amazing.

There is one more bug in game – for example you can put some small weapon (a dagger or a small axe) on weapon-rack, and in a while it will not be possible to take it back. When you point on this weapon – a message of weapon-rack will be displayed, if you click – second weapon will be put to the same slot.

Anyway, thank you once again for this useful mod!