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tbh, i don't remember the script, is good to consider the FPS when it comes to AI in MP missions, i do remember that script is pretty basic, doesn't have too many "customizable" parameters, so you might need to edit it a little bit. There are many ways to do it and depends on how many kamikaze you want to spawn, what targets you want them to attack. A funny way to get rid of them would be to have a timer and make them blow themselves up when time is up, expiration could be random or not.
Of course this solution has the potential to create problems on friendly side
depends on how "serious" (pun intended :)) you want the mission to be.
Double check the sound file name and the path you have for it in description.ext
Do you have the latest version of the script?
I think you need to find how to blacklist AI from the mod you using, i don't know A3AXI and i never used it but is possible that takes control over server spawned AI.
I think a workaround will be instead of spawning kamikaze as units they should be spawned as agents and disable some features like AI behavior or something so the mod would not mess with them
Yes, I am running A3AXI https://github.com/SnarkIndustries/A3XAI-Final I will try the demo mission on my server this afternoon. Thanks.
Do you have any mods or script that could mess with AI? Sorry bud, but i am not on my arma comp and i don't really have time to debug stuff, i will try to assist you as i can.
Can you test the demo mission on your server and see how it works?