Arma 3
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Kamikaze Script DEMO
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Map: Altis
Meta: Collection
File Size
Posted
Updated
581.651 KB
4 Aug, 2017 @ 3:42am
14 Jul, 2018 @ 3:45am
4 Change Notes ( view )

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Kamikaze Script DEMO

In 1 collection by ALIAScartoons
ARMA 3 SCRIPTS AND DEMO MISSIONS
52 items
Description
If you plan to use suicidal units in your mission you can use this simple script.

You can also see the script in action in this mission
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1100219099

* Demo mission on ALTIS.
* Tested on dedicated
* Un-pbo or Un-zip the mission and read the comments or watch the video tutorial for more information.

Direct Download link:
https://aliascartoons.com/

If you like my work and want to support:



For those who prefer to donate via PayPal here it is the link
[www.paypal.com]

My Patreon Page:
https://www.patreon.com/aliascartoons

My Twitter account
https://twitter.com/ALIAScartoons

Other Scripts
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=660222301

DO NOT INCORPORATE THIS SCRIPT OR PORTIONS OF IT IN MONETIZED PRODUCTS OR SERVERS WITHOUT ASKING FOR PERMISSION AND OBTAINING APPROVAL FROM ME!!!
53 Comments
Machu 20 Nov, 2023 @ 12:15pm 
Perfect! I'll look it up, thank you.
ALIAScartoons  [author] 20 Nov, 2023 @ 11:20am 
@Machu
tbh, i don't remember the script, is good to consider the FPS when it comes to AI in MP missions, i do remember that script is pretty basic, doesn't have too many "customizable" parameters, so you might need to edit it a little bit. There are many ways to do it and depends on how many kamikaze you want to spawn, what targets you want them to attack. A funny way to get rid of them would be to have a timer and make them blow themselves up when time is up, expiration could be random or not.
Of course this solution has the potential to create problems on friendly side :lunar2019grinningpig:
depends on how "serious" (pun intended :)) you want the mission to be.
Machu 20 Nov, 2023 @ 7:23am 
Use it in warlords. When the team goes to attack a city to take over it, it activates the kamikaze, but when leaving the city and attacking another, the kamikaze of the previously attacked city is deleted. To avoid accumulating too many kamikazes and not lowering the fps. Or a line inside the script that deletes the kamikaze when the player moves away from the city to attack another.
ALIAScartoons  [author] 20 Nov, 2023 @ 6:37am 
Yes. Not sure how you wanna use it, but a simple way will be to use the trigger to toggle a variable, to make it false or true, and within the kamikaze script to have a check for that variable and execute or not the script and called/spawned etc
Machu 19 Nov, 2023 @ 3:04pm 
hi,I'd like to use a trigger to activate it, but delete it when I get out of the trigger. Is it possible to add script?
ALIAScartoons  [author] 30 Jun, 2019 @ 3:34am 
@crookedlungs
Double check the sound file name and the path you have for it in description.ext
Do you have the latest version of the script?
crookedlungs 29 Jun, 2019 @ 3:26pm 
Hey guys, question; I got this successfully ported over to my mission but I can't seem to get the sounds working. I have them in the exact same structure as the original demo mission. Does anybody have any ideas about what the issue could be?
ALIAScartoons  [author] 10 May, 2019 @ 8:11am 
@XCITE
I think you need to find how to blacklist AI from the mod you using, i don't know A3AXI and i never used it but is possible that takes control over server spawned AI.
I think a workaround will be instead of spawning kamikaze as units they should be spawned as agents and disable some features like AI behavior or something so the mod would not mess with them
Xcite 10 May, 2019 @ 7:57am 
@ALIAScartoons
Yes, I am running A3AXI https://github.com/SnarkIndustries/A3XAI-Final I will try the demo mission on my server this afternoon. Thanks.
ALIAScartoons  [author] 10 May, 2019 @ 7:09am 
@XCITE
Do you have any mods or script that could mess with AI? Sorry bud, but i am not on my arma comp and i don't really have time to debug stuff, i will try to assist you as i can.
Can you test the demo mission on your server and see how it works?