Arma 3
168 ratings
Dynamic Combat Ops - Beketov
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
2.648 MB
5 Aug, 2017 @ 2:14am
9 Sep, 2017 @ 12:46am
12 Change Notes ( view )

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Dynamic Combat Ops - Beketov

In 1 collection by baby yoda executed by the state
Dynamic Combat Ops
12 items
Description
Dynamic Combat Ops is a randomised, replayable scenario that focuses on combined arms operations.
Select your AO location, the factions you want to use and your platoon makeup or leave them all randomised and see what mission you are sent on.



The sister mission to Dynamic Recon Ops, DCO is intended to take the design philosophy behind that mission and expand it to cover the full range of combined arms scenarios. With a better equipped enemy force and a larger number of objectives to tackle, selecting and utilising your platoon as a commander may be the key to victory. However, if you prefer to be a cog in the war machine rather than taking a command role, your platoon have support menu options allowing you to call them into battle and let them proceed from sector to sector autonomously.

As with DRO, DCO is designed to be simple to use but with plenty of options to customise your mission setup. The objective behind DCO is to create a way to quickly get playing a new scenario in singleplayer or co-op and has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions they will be selectable as player or enemy sides within the mission. However, the scenario itself requires no mods apart from specific terrains if you want to use them.



Features
  • Playable in SP or COOP
  • Dynamic scripting means that no two missions are the same
  • Select a platoon to command using the High Command interface
  • Menu on startup to select a variety of options including time of day
  • Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP
  • Virtual Arsenal to select starting loadout for both player and AI units
  • 'Reset AI' diary entry to unstick AI units
  • 1-2 hour estimated duration
11 Comments
Artyomism 2 Aug, 2022 @ 9:38pm 
why do I spawn as a bunny :|
Markus Staiger 15 Jun, 2022 @ 6:27am 
I can't start the mission in my dedicated server :|
Weekend At Diddy's 9 Jul, 2021 @ 7:21pm 
these hoe be shooting thru the fence posts :'(
head_on_fire 1 Oct, 2020 @ 9:21am 
@CPL JAMIE It might be this NATO_Rus_Vehicle
scope 4 Mar, 2020 @ 5:39am 
can anyone tell me were to get mod -mas_veh_f35c,as i need it to play loys of missions,many thanks in advance
[MO] Martin 3 Mar, 2020 @ 9:18am 
Nice Dyn - Mission, - thanks! :NATO:
aj-lash 29 Mar, 2018 @ 11:55am 
Great set up! I love being able to take an IFV loading all my men up then setting them up in combat so we can fight.:steamhappy:
Blackbird 22 13 Mar, 2018 @ 4:58am 
Thank you.
Plank 24 Oct, 2017 @ 5:12pm 
AA infantry really need to be cut down. As is, it's impossible to play with a helicopter, period.
JJava 8 Aug, 2017 @ 9:16am 
marco, how about you read the description?:steamfacepalm: