Arma 3
207 ratings
Dynamic Combat Ops - Taunus
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
3.036 MB
5 Aug, 2017 @ 2:22am
10 Sep, 2017 @ 12:48am
12 Change Notes ( view )

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Dynamic Combat Ops - Taunus

In 1 collection by baby yoda executed by the state
Dynamic Combat Ops
12 items
Description
Dynamic Combat Ops is a randomised, replayable scenario that focuses on combined arms operations.
Select your AO location, the factions you want to use and your platoon makeup or leave them all randomised and see what mission you are sent on.



The sister mission to Dynamic Recon Ops, DCO is intended to take the design philosophy behind that mission and expand it to cover the full range of combined arms scenarios. With a better equipped enemy force and a larger number of objectives to tackle, selecting and utilising your platoon as a commander may be the key to victory. However, if you prefer to be a cog in the war machine rather than taking a command role, your platoon have support menu options allowing you to call them into battle and let them proceed from sector to sector autonomously.

As with DRO, DCO is designed to be simple to use but with plenty of options to customise your mission setup. The objective behind DCO is to create a way to quickly get playing a new scenario in singleplayer or co-op and has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions they will be selectable as player or enemy sides within the mission. However, the scenario itself requires no mods apart from specific terrains if you want to use them.



Features
  • Playable in SP or COOP
  • Dynamic scripting means that no two missions are the same
  • Select a platoon to command using the High Command interface
  • Menu on startup to select a variety of options including time of day
  • Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP
  • Virtual Arsenal to select starting loadout for both player and AI units
  • 'Reset AI' diary entry to unstick AI units
  • 1-2 hour estimated duration

56 Comments
scubbasteve9991 3 Mar @ 7:37pm 
thank you for making these, im terrible w editor lol triggers confuse me
BrokenLance94 14 May, 2023 @ 6:13am 
I've been trying to set up some littoral raid missions on this mod. Can I spawn boats? Or is that not compatible with this mod?
SwordOfTheStars 1 Apr, 2022 @ 5:01am 
Where do I find the .PBO for hosting this on a server?
BLJ 19 Sep, 2021 @ 12:30pm 
thx for making DRO and DCO for so many maps. This really keeps the game alive.
[MO] Martin 9 Mar, 2020 @ 7:47am 
Very nice Missions, - great work, - many thanks !! :NATO:
White_Brow231 TTV 22 Jun, 2019 @ 4:48pm 
Love the scenarios. Great to have with the limited missions from bohemia. Only problem that i have is that non of the support options will work. I would select CAS or arty and they are not listed for support use. Only one that works is transport. Any fix for this?
warflak 2 May, 2019 @ 11:17pm 
If possible, please add a new DRO/DCO for the new GM DLC
turkey bacon halal pasta 24 Nov, 2018 @ 7:48pm 
@mbrdmn Is their any more maps on the way?, if yes, is there a discord or forum that I can check? If not, is there anyway I can make my own scenarios?
Spleen McQueen 11 Jul, 2018 @ 7:50pm 
Enemies don't spawn on this map or Beketov for some reason? I am playing with Croatian Armed Forces and Serbian Armed Forces mod. I have tried with other units and I have the same issue.
Meatgrinder 30 May, 2018 @ 6:44pm 
I get the following error when I use this map:

"WARNING: Used restricted combination of settings for Land_Fuelstation. Shape class == "house" and it has supply ability in a same time. Binarization of the map may provide unstable results and game can even crash when used.