Stellaris

Stellaris

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Useful Defenses
   
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2.749 KB
5 Aug, 2017 @ 3:58am
13 Aug, 2017 @ 12:47am
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Useful Defenses

Description
Compatible for version 1.6.*
13/08 - Improved mod compatibility with other mods


This mod improves the capabilities of Defense Platforms/Stations as i noticed normally during a battle they have minimal impact to any fights.


Changes:

Small Station:
- Armor: 15 to 25
- Weapon Range Multi: 0.2 to 0.5
- Fire Rate Multi: 1 to 1.3
- Damage Mod: 0 to 50(%)
- Shield Multi: 1 to 1.3
- Accuracy increase: 0 to 4
- Tracking increase: 0 to 4
- Fleet slots: 2 to 1

Medium Station:
- Armor: 30 to 50
- Weapon Range Multi: 0.2 to 0.5
- Fire Rate Multi: 1 to 1.5
- Damage Mod: 0 to 75(%)
- Shield Multi: 1 to 1.5
- Accuracy increase: 0 to 5
- Tracking increase: 0 to 5
- Fleet slots: 4 to 2

Large Station:
- Armor: 44 to 75
- Weapon Range Multi: 0.2 to 0.5
- Fire Rate Multi: 1 to 1.75
- Damage Mod: 0 to 100(%)
- Shield Multi: 1 to 1.75
- Accuracy increase: 0 to 7
- Tracking increase: 0 to 7
- Fleet slots: 8 to 3


Orbital Station Mods:
- Hydroponics Farms: 3 food to 5 food
- Synchronized Defenses:
- - Minerals: 150 to 175
- - Fire rate Multi: 0.25 to 0.75
- - Weapon Damage: 0.25 to 0.75
- - Additional Armor: 0 to 30

Since Minefields was previously Trashteir i have buffed them to bring in line to actually doing something
- Station Minefield
- - Accuracy: 0.2 to 0.5
- - Damage: Min 5, Max 15 to Min 7.5, Max 20
- - Shield Damage: 1 to 5
1 Comments
xxDragon492xx 27 Dec, 2019 @ 11:16am 
Needs updating for this... Looks like it would be an amazing mod for the current vers