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You're welcome. :)
And thanks for the feedback and good suggestion! :)
Hello, thank you very much for the hair versions. Looks awesome. I was indeed revering to the Dovah Helms with the horns, since they are somewhat open behind the head, leaving a huge gap which on the females didn't exactly look feminine.
Again thanks a lot for the update.
If you don't want the extra options, or you want to remove the older versions, simply go to this mod's XcomContent.ini file and comment out the appropriate lines.
To find this file, go to:
Steamapps/workshop/content/268500/1101192869/Config/XcomContent.
and comment out the "BodyPartTemplate" lines for the regular non-hair versions (or vice-versa, if you don't want the hair).
This update doesn't add any new models, but simply new archetypes, so it shouldn't increase the mod's size noticeably.
Thankfully not. While I can just include copies of every version - and I'll probably do that - it won't result in duplicate models. I can just copy the archetype and de-check "disable hair", add the male+female lines of that to XComContent of that new archetype, and the new lines to the Localization file as well.
May get that done tonight, then, if it's that simple.
An .ini edit would satisfy both: folks looking for hair could just swap the setting.
Could you point me to a mod that does something similar to that, so I have something to base the update on? Want a good starting point. :)
Also, updating this mod may take a bit, as I'm still focusing on the cape for Ebontech.
Well, you're the first request to ask for such.
It wouldn't be hard to re-enable the hair, but there'd be loads of clipping and I think a lot of folks may have trouble with that.
That said, I could be wrong there, and most folks'd be okay with the change (and just making a character bald if they wear a helmet and don't want clipping).
Anyone watching this thread: what do you think? Would you be okay with the helmets leaving hair? Only certain helmets?