XCOM 2
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(Vanilla) Derejin Helmet Pack
   
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150.126 MB
5 Aug, 2017 @ 5:49am
13 Oct, 2017 @ 5:50am
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(Vanilla) Derejin Helmet Pack

Description
NOTE: THIS VERSION IS FOR VANILLA/LW2.
For the War of the Chosen Version, click here!

War of the Chosen compatible version of my mod, Derejin Helmet Pack. Description's the same as the vanilla/LW2 version.

Link to that version here!

A pack of accessories for your characters to use, based on Skyrim, Star Wars, Dead Space, and more.

Want armor to go with it? My new mod, "Ebontech Armor," is designed to match this mod's Ebony Helmet 03.
Take a look!

Inspired by:
CapnBub's Accessories Pack
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=618977388&searchtext=capnbub

Stenchfury Modular Helmets
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=636400624&searchtext=Stenchfury


Made in Blender and GIMP. Yes, really, just those two! They're both free!
I started focusing on Blender in about June 2017.
It took several attempts to get a reasonable base for a helmet - having to restart after creating a good looking helmet that had some fundamental issues, for example.
But those were part of the modeling learning process, and if I didn't do that, I would not be able to produce what you see here now.

It's possible. You can do it too.

This is my first serious forray into 3D Modeling: if you have tips, please leave them as comments!

I may add more gear later!

If you want more, please let me know, and how so: variations? Just new stuff in general? Specific requests? :)

Guides used to make this mod:
-CapnBub's Accesories Pack (imported from it to act as a guideline)
-Stenchfury Modular Helmets (same)
-E3245's Weapon Texturing Guide
https://docs.google.com/document/d/1j3sG2NUAmKj4BgJA9yLYk-i7ZfflXkcamVvgscNzkZk/edit?pref=2&pli=1#heading=h.i5wljya26ipb

-Guide on modeling Vader's Helmet (part of getting started in modeling in Blender)
https://www.youtube.com/watch?v=GfmD9XMrdYc&t=1567s

-Guide on 3D Modeling Workflow (done in 3DSMax, not Blender, but the routine he uses, and the concepts, are incredibly applicable)
https://www.youtube.com/playlist?list=PL925958D31D8D30C7

I may make a guide for making props for XCOM 2, as there were MANY steps involved in making this mod, and MANY mistakes made along the way that took up a lot of time correcting.
If I can elucidate some of the mod-creation routine, it may help the modding community immensely, as there are a lot of tough questions with easy answers that I ran across while making this mod (and sometimes had to brute force to find the answer).
Knowing the workflow drastically reduces the turnaround time on starting on a model and having a releaseable product!

====
Contents:
-Dovah Helm 01 (Based on the Iron Helmet from Skyrim)
=Regular
=Hornless
=Eye-less
+Hair-enabled versions of each variant

-Dovah Helm 02 (Based on the Iron Helmet from Skyrim, inspired by CapnBub's Tier 3 Helmet)
=Blue Lights
=Tinted Lights (lights obey secondary color)
+Hair-enabled versions of each variant

-Dovah Jaw 01 (Jawpiece for Dovah Helm 01)

-Ebony Helm 01 (Based on the Ebony Helmet from Skyrim as well as Isaac Clarke's helmet from Dead Space 2)
=Blue Lights
=Dark w/ Red Lights
=Tinted Lights (lights obey secondary color)

-Ebony Helm 02 (Based on the Ebony Helmet from Skyrim as well as helmets from Halo Reach)

-Ebony Helm 03 (Based on the Ebony Helmet from Skyrim, Isaac Clarke's helmet from Dead Space 2, and Stenchfury's Modular Armors - my mod, Ebontech Armor, was designed around this)
=Blue Lights
=Red Lights
=Tinted Lights (lights obey secondary color)

-Ebontech Mask (simpler version of Ebony Helm 03, for Ebontech Armor)

====
Versions:

v1.6
=Ebontech Mask Patch
=Adds Ebontech Mask (fits both male+female)

--
v1.5.5
=Hair Patch
=Added "Hair" versions of the Dovah-prefixed helmets, that use some fallback hair from your character's hairstyle. It may clip with some hairstyles.
=Updated archetype names - this may unequip the helmets from your soldiers in a playthrough that used a previous version of this mod, but shouldn't cause any other problems.
=Updated material for Ebony Helm 01 Red (wasn't obeying tint)

--
v1.5.1
=Ebontech Patch
=Just a quick update to slightly widen Ebony Helm 03 for female characters, as it clipped slightly with
female Skirmisher head models in WOTC.

--
v1.5
=Ebontech Armor Update!
=Re-imported Ebony Helmet 02 to fix import issues: should be much smoother looking
=Altered Ebony Helmet 03's female mesh to better suit female head and body size
=Added tinted lights versions for Dovah Helm 02, Ebony Helm 01, and Ebony Helm 03 (tinted lights versions have lights that obey secondary color)
=Renamed to "Derejin Helmet Pack"

--
FAQ
-None yet!

Known Issues
-Female soldiers' eyelashes may "glow" through the goggles of Dovah Helm 01 (and any future gear that has a transparent eye cover).
This is an engine issue and occurs with official armor pieces (such as the Andromedon headpiece from the Alien Hunters DLC), and it is not the fault of this mod.
If anyone is aware of a way to "fix" this issue for any specific prop, please let me know.
-Slight issue with clipping may occur on back of Dovah Jaw 01.
-Slight seam on Dovah Helm 02 under the horn. Taken steps to fix it, but it may require a large re-work to truly fix.
-Ebony Helm 02 may clip with larger mouth types for certain faces.

Incompatibilities:
-None known yet. Should be none, since this is just a cosmetic mod.

==
Credits:
-Font used in preview pic (it's free):
http://www.dafont.com/search.php?psize=m&q=trajan

-PBR Material Nodes utilized in Blender, free from:
https://www.youtube.com/watch?v=V3wghbZ-Vh4
&
https://www.youtube.com/watch?v=m1PkSViBi-M&t=1598s

-Various textures used as brushes from Textures.com.
https://www.textures.com/download/grungemaps0135/45588

(I only used free versions of textures from Textures.com)

==
Other Stuff:

Other Info:
  • You may utilize this mod and assets from this mod to create other mods, IF YOU GIVE ME CREDIT. Link back here (or to another site where I am the person who uploaded the mod), please, as well!

  • You do NOT need permission from me to create patches for this mod (for overhauls, etc.). Go nuts!
    But still, give me credit for the initial mod. :p

  • As of now, I will be the only person to upload this mod, and it will be available on the Steam Workshop. Please do not download from other sources, as they're not from me, unless it's part of a modpack!

  • I may build upon this mod. I spent a long time on it, and I have ideas for additional goodies - guess it depends on response and how I feel about it. :p

Like my work? Feel free to donate![paypal.me]
Up to you, of course - the mod's free. :)

Thank you for your time - I praise the Lord Jesus for the opportunity to do this!
Colossians 3:23

Also, an important vid I like. If you see it, let me know what you think:
https://www.youtube.com/watch?v=xe8Dzu5egHk&t=341s&ab_channel=LivingWaters
111 Comments
Bartinga 7 Oct, 2017 @ 10:09am 
@Derejin

You're welcome. :)
Derejin  [author] 5 Oct, 2017 @ 5:05pm 
@Bartinga

And thanks for the feedback and good suggestion! :)
Bartinga 5 Oct, 2017 @ 11:32am 
@Derejin

Hello, thank you very much for the hair versions. Looks awesome. I was indeed revering to the Dovah Helms with the horns, since they are somewhat open behind the head, leaving a huge gap which on the females didn't exactly look feminine.

Again thanks a lot for the update.
Derejin  [author] 5 Oct, 2017 @ 2:56am 
Alrighty: added a "Hair" update that adds some "Hair" versions of the Dovah-prefixed helmets.

If you don't want the extra options, or you want to remove the older versions, simply go to this mod's XcomContent.ini file and comment out the appropriate lines.

To find this file, go to:

Steamapps/workshop/content/268500/1101192869/Config/XcomContent.

and comment out the "BodyPartTemplate" lines for the regular non-hair versions (or vice-versa, if you don't want the hair).

This update doesn't add any new models, but simply new archetypes, so it shouldn't increase the mod's size noticeably.
Derejin  [author] 5 Oct, 2017 @ 1:15am 
@Yamino Takamaru

Thankfully not. While I can just include copies of every version - and I'll probably do that - it won't result in duplicate models. I can just copy the archetype and de-check "disable hair", add the male+female lines of that to XComContent of that new archetype, and the new lines to the Localization file as well.

May get that done tonight, then, if it's that simple.
Matikanefukukitaru 4 Oct, 2017 @ 7:01pm 
@Derejin: Wish I could. Only thing I could think of is to include both normally, and then just leave one of the 2 versions commented out in XComContent.ini. Removed cosmetical options I didn't want from another mod that way. Dunno through if that'd mean you'd have to include the model twice for everyone, since I don't know anything about that stuff. :x
Derejin  [author] 4 Oct, 2017 @ 6:51pm 
@Yamino

An .ini edit would satisfy both: folks looking for hair could just swap the setting.

Could you point me to a mod that does something similar to that, so I have something to base the update on? Want a good starting point. :)

Also, updating this mod may take a bit, as I'm still focusing on the cape for Ebontech.
Matikanefukukitaru 4 Oct, 2017 @ 5:06pm 
@Derejin: I don't really think it's needed for the Ebony Helms, but the Dovah Helm could really profit from that. If nothing else, you could always make 2 versions and maybe make it so that they're normally hidden for the user, and they have to activate those versions through the .ini.
Derejin  [author] 4 Oct, 2017 @ 4:07pm 
@Bartinga

Well, you're the first request to ask for such.
It wouldn't be hard to re-enable the hair, but there'd be loads of clipping and I think a lot of folks may have trouble with that.

That said, I could be wrong there, and most folks'd be okay with the change (and just making a character bald if they wear a helmet and don't want clipping).

Anyone watching this thread: what do you think? Would you be okay with the helmets leaving hair? Only certain helmets?
Bartinga 4 Oct, 2017 @ 7:25am 
Hello, Thanks for the great mod. You think you can adjust the helms to leave the hair? Wouldn't mind if it clips. Thanks in advance.