Medieval Engineers

Medieval Engineers

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MultiHarvest
   
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Type: Mod
Mod category: other, planet
Version: 0.7
File Size
Posted
Updated
1.110 MB
12 Aug, 2017 @ 11:52am
15 Feb, 2019 @ 10:41am
10 Change Notes ( view )

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MultiHarvest

Description
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MultiHarvest adds fertilized versions of the crops already in the game (see list of crops already implemented). These crops grow faster and/or can be harvested multiple times.

Normally, a crop disappears when harvested. MultiHarvest adds a chance of a fertilized crop replanting itself at a later growth stage when harvested. This means one seed can yield more than one product.

Features
  • Fertilizer.
  • Fertilized crops.
  • Research quest.
  • Mechanical system integration.

Crops already implemented
  • Flax
  • Cabbage
  • Herbs
  • Pumpkin
  • Wheat

Getting Fertilized Crops
The following steps are also explained in the Fertilized Seeds research quest, in-game. To unlock it, you must have completed the Crop production and Milling research quests.

These steps require you to have completed the Fertilized Seeds research quest:
  1. Craft a Fertilizer in the Mill Stone or in a Mechanical Gristmill using a Coarse Millstone Toolhead. The latter will give you twice the production for the same input.
  2. Craft a fertilized seed in the Crafting Screen using a common seed and a Fertilizer.
  3. Cultivate the fertilized seed as normal.

Fertilized Crops vs Common Crops
MultiHarvestable chance: Chance of the crop being MultiHarvestable, decided when planting the seed.
Growth time: Hours until the first (or only) harvest of the crop, starting from sapling.
Regrowth time: Hours until the second harvest of the crop, starting from last harvest.

Flax:
MultiHarvestable chance: N/A
Growth time: 1.5h
Regrowth time: N/A

Fertilized Flax:
MultiHarvestable chance: 70%
Growth time: 1 - 1.5h (1.5h if MultiHarvestable, else 1h)
Regrowth time: 0.5h

Cabbage:
MultiHarvestable chance: N/A
Growth time: 1h
Regrowth time: N/A

Fertilized Cabbage:
MultiHarvestable chance: N/A
Growth time: 0.75h
Regrowth time: N/A

Herbs:
MultiHarvestable chance: N/A
Growth time: 1h
Regrowth time: N/A

Fertilized Herbs:
MultiHarvestable chance: 50%
Growth time: 0.75 - 1h
Regrowth time: 0.5h

Pumpkin:
MultiHarvestable chance: N/A
Growth time: 2h
Regrowth time: N/A

Fertilized Pumpkin:
MultiHarvestable chance: 70%
Growth time: 1.5 - 2h
Regrowth time: 1h

Wheat:
MultiHarvestable chance: N/A
Growth time: 1.5h
Regrowth time: N/A

Fertilized Wheat:
MultiHarvestable chance: N/A
Growth time: 1h
Regrowth time: N/A
Popular Discussions View All (1)
0
15 Aug, 2017 @ 3:23pm
PINNED: Balancing Feedback
Jota
7 Comments
Spock The Builder 17 Jul, 2018 @ 3:08am 
It was a fast harvest mod conflicting with this one. All fixed now
Jota  [author] 16 Jul, 2018 @ 9:04pm 
@SpockTheBuilder I could not reproduce the bug. Did a reload worked for you?
Spock The Builder 16 Jul, 2018 @ 9:49am 
It just plants purple boxes for me. Maybe I need to reload the game
Jota  [author] 7 Dec, 2017 @ 1:17pm 
@przeugen Thanks for the report. It should be fixed.
przeugen 7 Dec, 2017 @ 6:05am 
fert.flax gives notice "inventory full" and won't collect, but removes flax from ground? thanks, love these mods.
phundio 27 Aug, 2017 @ 1:03am 
thanks for giving all the nice details
Darco 13 Aug, 2017 @ 1:40pm 
Hey José Paulo, I'm working together with BSteurful and coggernaut on the berryfarmer and mushroom farmer mods. Question, would you be intested in a patch? I love the idea of your mod and would love to see some extra compatabillity :D