Natural Selection 2

Natural Selection 2

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Co_Lavacliff
   
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30 Nov, 2012 @ 4:53pm
8 Dec, 2012 @ 5:11pm
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Co_Lavacliff

Description
A simple, dark combat mode level.

NOT suitable for "serious" gameplay.

Marines start in a building at the bottom of a cliff.
Aliens start inside a cave partway up the cliff.

Due to the relatively small size and the speed of reaching the opposing team's base, this is a very chaotic map when there are a lot of players.
2 Comments
Brian  [author] 8 Dec, 2012 @ 9:39am 
Updated the level:
* Added a small vent to the back corner of the marine start.
* Added a light to the vent opening near the alien hive.
* Increased range of flashlights (Will only take effect when Combat Mode gets updated with JimWest's new logic_lua entity)
* Increased model clipping range so players will not disappear when the are far away from each other (also takes effect when Combat Mode is updated by its creator)
Brian  [author] 4 Dec, 2012 @ 10:41am 
If you've played on this map, I welcome recommendations to improve it!