Sid Meier's Civilization VI

Sid Meier's Civilization VI

83 ratings
[Not support RAF] Steve - Minecraft Civilization
   
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Type: Mod
Mod: AI, Gameplay
File Size
Posted
Updated
34.597 MB
14 Aug, 2017 @ 8:36am
19 Nov, 2017 @ 4:10am
3 Change Notes ( view )
You need DLC to use this item.

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[Not support RAF] Steve - Minecraft Civilization

Description
Rise & Fall version:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1302202163
Uninstall the old version's mod first.

[Agenda]
Exploitative:Clears all features and improves all possible tiles. Likes civilizations with a high percentage of improved tiles. Dislikes civilizations with low percentage of improved tiles or that found National Parks.

[Leader Trait]
Creator:
City defend or attack +5 Combat Strength. +1 Food from Tundra and Desert, +1 Production from Jungle, +2 Housing in coastal cities.

[Favored Religions]
Protestantism

[Civilization Trait]
Mining And Crafting:
Can see Iron and Coal resource from the start.
All mineral resources' ore or quarry provide +2 Production and +1 Science.

[Unique Unit]
Iron Golem:
Replace Swordsman.Can Pushes enemy units back from their hex in any battle where they score more damage.
Snow Golem:
Ancient era unit.+5 Combat on tundra or snow,-5 Combat on desert or in jungle.
Elytra:
Replace Biplane.More cheaper, more movement and range.

[Unique Building]
Beacon:Replace Monument.+2 Culture, +1 additional for each era since constructed or last repaired.
Enchanting table:Replace library.+10% combat experience for land, naval and air units trained in this city.

Now Support English and Chinese.
If you have any suggestions or find any bugs or translate problems, please report to me as soon as you can.
Leader's Background:http://minecraftbuildinginc.com/game-of-thrones-westeroscraft/

No Australia DLC Require Version:https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1189823911
44 Comments
Tread on Them 2 Jul, 2020 @ 5:47pm 
thank you, very cool.
八岐大蛇进藤天音 21 Jul, 2018 @ 11:28pm 
老哥NB
Poopenheimer 3 Mar, 2018 @ 7:19am 
pc
Siuwa 13 Feb, 2018 @ 11:38pm 
是不是決定砍樹加成100%?我覺得很能反映Minecraft收集資源的遊玩方式
Durandal Kiana Elysia 2 Jan, 2018 @ 7:35pm 
@Flactine 即便这样,也还是强度不够啊,木头只能砍一次不说,还要消耗一次工人次数,而且前期时,一旦被砍了又会少一个深林的锤加成。还不如伐木场削一下,加1锤比较bug,加0.5锤又不好写,那就只加1食物,或者1金币,1信仰什么的比较好啊,总要对某个胜利方法有点优势啊。
Flactine  [author] 2 Jan, 2018 @ 6:43am 
@高町薇薇欧 资料片出了之后会有变动,计划砍树加成100%(目前无法实现,但是资料片中可以仿照总督的技能写出这个特性)
Durandal Kiana Elysia 2 Jan, 2018 @ 3:34am 
伐木场的加成没了瞬间弱鸡了。。。_(:з」∠)_
Koboldism 2 Dec, 2017 @ 10:55am 
An actually well-thought out mod. I'd have my personal preferences, but the "exploitation" part and the Snow Golem+Iron Golem are actually quite good and viable unique units, tbh.
Joltic 29 Nov, 2017 @ 5:16pm 
Hi whenever I complete the set up for the game it just loads and says start game and then boots me out tot he main menu, any help?
PlayerBK 1 Nov, 2017 @ 7:16pm 
WE NEED DREW DURNIL!!!!