DEADBOLT

DEADBOLT

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Crossbridge
   
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15 Aug, 2017 @ 5:41pm
7 Oct, 2017 @ 12:26am
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Crossbridge

In 1 collection by Nintee
DEADBOLT: Last Stand
17 items
Description
Case #3: Crossbridge

The flames roar to life.

It brings me to frown,
as the undead prosper.
Bridges wave and sky.
Burn it all down

The skeletons are transporting ash to an unknown location via two bridges in the docks. They are lead by a general.

[Mission]
Burn all the ash and kill the General.

[Intel]
The undead have learned how to correctly lock things. A few of the doors will only open after certain enemies are killed.

[Vents]
One of the vents leads straight to the general, but it is also locked. A sergeant has the keys.

[Backup]
Backup will come.

--BONUS CHALLENGE--

"Ghostbusters"
Kill everyone in "Crossbridge" without using guns that shoot through walls.

Author's Opinion: Here's a fun fact: the original version of this level was the first level I made in the editor. And after a lot of tweaking it's become probably my favorite level so far. (Not very difficult when you've only posted three levels) I think it's a fair level: not too difficult but not incredibly easy. It's also the first level to really get the story going.

BOXES!
7 Comments
Tahazzar 3 Jul, 2019 @ 3:54am 
Btw, do I really have to run back and forth between that brown weapon stash/crate without any piping or something? Is this how you are discouraged to use those weapons (in a speedrun or such)? It's rather tedious.

The additional objective with dudes spawning out of nowhere and you having to take out the general seemed somewhat out of place to me. Maybe it would have been pre-established more if the Lich in the beginning cutscene was despawned afterwards and there were no other Liches in the stage except the boss one. That would leave you wondering where the Lich is and then it would "click" when that event occurred.

I think there was an intention to find the went that leads to the Lich, but a single bolt-action shot in its direction takes care of it so it was also strangely anticlimactic. Storywise, the ravens were an interesting touch as a lead-up for something in the future.
Tahazzar 3 Jul, 2019 @ 3:51am 
Setting is really neat here. I like the look of it and the skeleton faction fits well into it. It seems to be this docking station with boxes being moved around and stored while also having this familiar suburban theme mixed there. The cutscene at the start sells the premise as well as having some humor in it. I also like that the enemy usage is mostly limited to one faction keeping that element focused.

Like with the previous level, this seemed to stretch needlessly to the right side while I think it could work well as a slightly smaller level with the focus on the left side. The keyword being 'stretch' as like with the "Clowning Around" there is this tightly packed beginning left side which is then continued by these long, direct walkways to the right. In general I though the level lasted a bit too long and the disconnect between the right and left sides of the map was rather harsh which inevitable lead into these elongated "segways" of you transition between the two sides.
오늘부터완전히달라진 21 Aug, 2017 @ 1:06am 
thanks for answering I will try again
Nintee  [author] 20 Aug, 2017 @ 5:49am 
You'll know that all the ash caches have been burnt when the general says "Grunts! get that reaper."
Nintee  [author] 20 Aug, 2017 @ 5:32am 
I just reuploaded it and the ash caches are further apart now, making them harder to miss. Just burn all of them, then kill the general on the tower and the level should be cleared.
Nintee  [author] 20 Aug, 2017 @ 5:12am 
This is probably my bad, but I think you just missed one of the ash caches. If you're quickly burning them, you can miss some of them them hiding behind the fire. Sorry about that! I'll fix it.
오늘부터완전히달라진 20 Aug, 2017 @ 3:56am 
I don`t know how to clear this map. I killed all enemis(include top of the tower) and burned all drugs I seen. I saw repear said ravens that`s last part I played. what`s next??