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The additional objective with dudes spawning out of nowhere and you having to take out the general seemed somewhat out of place to me. Maybe it would have been pre-established more if the Lich in the beginning cutscene was despawned afterwards and there were no other Liches in the stage except the boss one. That would leave you wondering where the Lich is and then it would "click" when that event occurred.
I think there was an intention to find the went that leads to the Lich, but a single bolt-action shot in its direction takes care of it so it was also strangely anticlimactic. Storywise, the ravens were an interesting touch as a lead-up for something in the future.
Like with the previous level, this seemed to stretch needlessly to the right side while I think it could work well as a slightly smaller level with the focus on the left side. The keyword being 'stretch' as like with the "Clowning Around" there is this tightly packed beginning left side which is then continued by these long, direct walkways to the right. In general I though the level lasted a bit too long and the disconnect between the right and left sides of the map was rather harsh which inevitable lead into these elongated "segways" of you transition between the two sides.