Tabletop Simulator

Tabletop Simulator

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Magic Maze
   
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Type: Game
Complexity: Low Complexity
Number of Players: 1, 2, 3, 4, 5, 6, 7, 8
Play Time: 10 minutes, 30 minutes
File Size
Posted
Updated
70.806 KB
17 Aug, 2017 @ 1:04pm
4 Dec, 2020 @ 8:02pm
4 Change Notes ( view )

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Magic Maze

Description
Magic Maze is a real-time, cooperative game. Each player can control any hero in order to make that hero perform a very specific action, to which the other players do not have access: Move north, explore a new area, ride an escalator… All this requires rigorous cooperation between the players in order to succeed at moving the heroes prudently. However, you are allowed to communicate only for short periods during the game; the rest of the time, you must play without giving any visual or audio cues to each other. If all of the heroes succeed in leaving the shopping mall in the limited time allotted for the game, each having stolen a very specific item, then everyone wins together.

Rules[my.mixtape.moe]

Acknowledgments
Hourglass and "Do Something!" pawn made by cryptosha
14 Comments
Big Brother Max 27 Jun, 2024 @ 9:14am 
brother u did not upload the assets
NettleSoup 5 Feb, 2023 @ 5:41am 
Sadly missing assets and completely broken.
Vornane 5 Nov, 2020 @ 5:45am 
I got an asset bundle error when trying to load the game. Specifically this one http://cloud-3.steamusercontent.com/ugc/858353301730984638/1DAEC49AFAE5BBBD3F6750E303D4815F0223943C/
and image failed to load because of unknown format. This is the directory {LINK REMOVED}
cryptosha  [author] 14 May, 2018 @ 2:28am 
Unreal Ed, I don't own Magic Maze: Maximum Security, unfortunately.
Unreal Ed 13 May, 2018 @ 7:43pm 
Will you add the expansion?
cryptosha  [author] 10 Oct, 2017 @ 8:32am 
zonk, I've made the changes. Timer should work fine for you now. So sorry you had to wait.
zonk 5 Oct, 2017 @ 9:37am 
Oooh, that's it then. Even 'capping' in the options keeps it 144 HZ. Too bad, I'll just make a buddy host then or wait for the fix :) Thanks a lot for the fast info, though!
cryptosha  [author] 5 Oct, 2017 @ 9:07am 
zonk, oh well. I think it happens to you because of your FPS. I suppose, you have more than 100 frames per second and function update() triggers more times for you than intended. For now, I suggest you to set cap framerate at 60 FPS (Configuration - Graphics - Cap Framerate), but I'm not sure if it will help you. I will fix this as soon as I have time (though I'm very busy running board game marathon now). Sorry.
zonk 5 Oct, 2017 @ 8:40am 
The timer seems to run faster than intended? https://i.imgur.com/pIc4dnh.gifv This is not sped up, this is actually the speed :)
cryptosha  [author] 30 Sep, 2017 @ 2:53am 
[KKB] Valisor, I've made a scripted object that looks like rectangle. After flipping it, the countdown will start working.