rFactor 2

rFactor 2

41 ratings
Bulgarian Grand Prix v1.00
   
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58.560 MB
20 Aug, 2017 @ 10:48pm
1 Change Note ( view )

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Bulgarian Grand Prix v1.00

Description
The Bulgarian GP was planned to first take place in 2012, however it was shelved and will probably never see the light of day.
I took the initial design from the only know concept art and made this circuit.
The Bulgarian GP Course is 5.993km in length as I estimated and found that it works quite well and doesn't have a 'tilke'feel in its current configuration.

None of this is intended to be accurate of the proposed circuit, but more of a 'ideal world' design.

If you like this track, please give me a thumbs up. The more thumbs up, the more likely I will keep making tracks for the RF2 community.

Changelog:
V0.5 - OBSOLITE, please unsubscribe and delete that version. Steam forced me to upload fresh due to errors.

V1.00 - New AIW
- New adboards
- Modified terrain
- Sandtraps work correctly now
- Real Road! (My first effort, be nice!)
- Minor camera tweeks
- Some new / modified walls
- All new ingame loading screens
16 Comments
GJDriessen 2 Dec, 2021 @ 8:13am 
Cool layout, some feedback: bumps could be less and AI could use defensive lines to make it more fun/engaging to race against.
Grazenburg 22 Jan, 2021 @ 11:05am 
Never thought I'd be able to race in my home country. It's not real life but I am beyond elated. Thanks for this.
shovas 5 Aug, 2018 @ 5:45pm 
Good work on this. Very enjoyable track. Could use some texture and ffb refresh. Also the bloom lighting is a little much.
Simracer 26 May, 2018 @ 9:44pm 
Great job. I love the circuit.
mvega0606 4 Sep, 2017 @ 6:05pm 
Great, great track... I used to race here in rF1 quite often and always enjoyed it. Please keep developing it and, as a suggestion, please make it more 'real life' in terms of the adverts, buildings and road leveling (breaking for the last chicane). Great track! :steamhappy:
SepTepi 24 Aug, 2017 @ 10:37pm 
прекрасно
JuergenBY 21 Aug, 2017 @ 3:49pm 
@Rodricco: drop me a line @ FB
JuergenBY 21 Aug, 2017 @ 3:43pm 
Never had 0.5 ;-) but i changed the timezone and gps data to the proper values
Mak80_ 21 Aug, 2017 @ 3:40pm 
JuergenBY are you shure you are using v.1.0?
your screen seems old v.0.5.
check it. eventually you can try to uninstall and reinstall track.
Rodrrico  [author] 21 Aug, 2017 @ 3:13pm 
I everyone, thanks for the early feedback. To answer some of your questions, the timezone and coordinates are deliberately wrong to help reduce the washed out look that occurs. The skills required to fix them go well beyond my hours available (as I have a full time job of 50hours per week). If you start a race at the track default time you should complete the race during the day on 2hr distance. However I have enabled headlight requirements for any night racing.

I don't know how to fix the dotty look of the ashfalt. I followed the real road tutorials found online. Any help?

To call it a 0.1... perhaps you can help me JuergneyBY to improve the track. I assume you are a track maker yourself right? I would genuinely like help from some who are pros are post fx in Rfactor 2.