Total War: WARHAMMER

Total War: WARHAMMER

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Remake's Personal Bretonnia Mod
   
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Tags: mod, Units
File Size
Posted
Updated
35.055 MB
22 Aug, 2017 @ 7:01pm
22 Sep, 2017 @ 4:53pm
7 Change Notes ( view )

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Remake's Personal Bretonnia Mod

Description
New SFO compatible version to be found here

Remake's Bretonnia Mod for Steel Faith Overhaul

This is a mod that I've had for a while that is a compilation of other mods, as well as my own take on unit skins and design. I haven't considered publishing it until now. I think many people will enjoy this as I have. I'm always tinkering with it to get the most out of the game and to make Bretonnia play and look the way I would like them to. Its a perfect companion mod to my flagship mod. The Knightly Orders of Bretonnia, which can be found here.

The Knightly Orders of Bretonnia

This mod does the following:

-Changes the Bretonnia uniform colors to be a little darker.
-Reskins the men- at arms, battle pilgrims, squires, and mounted yeomen units. It Gives them better looking weapons, helmets, shields, and armor.
- Increases unit size of peasant units and decreases their upkeep.
-Slight buffs to some peasant units.
-Gives the Gail Reliquae the "Rally" ability
- Adds additional units:
- Squires with swords and sheild.
- Squires with Halberds.
- Elite archer units.

12 Comments
Dimmed Star 7 Nov, 2018 @ 12:35pm 
yea im having same problems as Drac is having dunno what is wrong tho :/
Remake  [author] 31 Oct, 2018 @ 12:14pm 
Did TW:WH1 get an update? I haven't had to update this in a long time.
Reigns 29 Oct, 2018 @ 1:15am 
mod may need a update every time i start my game with this mod enabled it crashes on start up only to mods i have turned on is this reskin and the knightly orders companion mod turn on the reskin and game wont start
Remake  [author] 15 Feb, 2018 @ 1:42pm 
I’m not sure what you mean. This reskin mod is compatible with all other reskin mods that reskin other factions as well as reskin mods for Bretonnia that do not reskin the same units I do. When 2 reskin mods attempt to reskin the same units, the mod that is loaded first (loaded in alphabetical order) will overwrite the other mod.

Incompatibility happens when 1. Two Data tables from the same directory have the same name or 2.) two mods edit the same scripts in a conflicting way (start pos mods, settlement reskin mods).

This mod does not use scripts (I do recall working on the peasant mechanic script by don’t remember if it made it into this mod) and has unique data table names.
Samuël 15 Feb, 2018 @ 8:54am 
So I'm guessing this is uncompatible with other reskin mods. Great work on the mod though! You are one of the rare mods that is lore friendly and updated.
Varyag 30 Dec, 2017 @ 9:54am 
I dont see changes on Men-at-Arms (Shields) but all others are just great!!!
Remake  [author] 7 Sep, 2017 @ 12:08pm 
@ ADerpyKnight

Fixed the issue with the clipping on the helmets with the squires. Even gave the halberdiers better looking halberds.
Remake  [author] 7 Sep, 2017 @ 9:53am 
@KampfWagen254

I don't see why not

@ADerpyKnight

I have time to mod today. I'll check it out.
KampfWagen254 6 Sep, 2017 @ 11:44am 
Does this work with recolour mods?... Absolutely love the models but I've never liked the red and blue.
D4unkKriegsman 1 Sep, 2017 @ 8:07am 
There seems to be a bit of a texture bug for the new squire units, but other then that solid mod