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I couldnt even move in the ready room, but from the looks of it, there was no detail to the ready room. The stairs were too tall to freely run up. You had to jump up each step.
The texture and prop work on the marine side of the map also looks far more fleshed out than the alien side, which looks a bit uninspired and flat with too much toying around. (If each of those clogs is an individual prop, it will probably crank up the draw calls quite a bit and thus also lower the performance).
Vents also need more ups and downs and interruptions that make them less accessible for marines. The vent in the main hallway can be locked down by marines easily because it ends directly on their level and they can look right into it - it doesn't help aliens one bit to get closer.
Scrap this map and make it combat. That's the only chance at saving it.