Garry's Mod

Garry's Mod

103 ratings
gm_battleground
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Map
Addon Tags: Fun
File Size
Posted
1.256 MB
24 Aug, 2017 @ 8:26pm
1 Change Note ( view )

Subscribe to download
gm_battleground

Description
My first map to ever be completed, let alone be uploaded to the workshop.

A simple battle map that works incredibly well with NPCs. It is completely ground noded (Except for the upper levels on the forts). I recommend turning of HDR for this map because certain parts can become blinding with it on.

It was heavily inspired by GM_NinField_v2Exp and kinda blatantly steals a cover design from it.

This map works incredibly well with this addon, and was the main reason I made this map in the first place: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=552301706

If players are to join the fight I heavily recommend an addon that slows movement speed such as this one: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=636573283
Popular Discussions View All (1)
9
1 Sep, 2017 @ 3:14pm
PINNED: Bugs, Problems, or Suggestions
nil
18 Comments
the man 2 Sep, 2019 @ 7:04am 
those cross cover things remind me of ninfield
Jackman 30 Jun, 2018 @ 11:46pm 
:P
[Echo] 9 Sep, 2017 @ 4:18pm 
will you make a tf2 2fort styled map with AI noding? or atleast 2 forts across from eachother? this map is great btw you should make more NPC battle maps
nil  [author] 3 Sep, 2017 @ 9:16am 
@kylekomicbro No
The solar flare. 3 Sep, 2017 @ 7:12am 
can you port to killing floor 2?
76561198286801699 2 Sep, 2017 @ 6:26pm 
"ninfield inspired?"
> checks description
yep
nil  [author] 31 Aug, 2017 @ 11:39am 
I was thinking about that but decided not to bother making each brush coloured. Now that you mention it a specific area would be a great idea, i will eventually come back to this map and fix all the mistakes i made.
Dandy 31 Aug, 2017 @ 11:37am 
If you made the map for the Red vs Blu addon, why not add some color-coding for the forts? Or a place specificallyfor the generator/flag/control point inside the forts?
nil  [author] 31 Aug, 2017 @ 11:29am 
Oh true, that would work
Dandy 31 Aug, 2017 @ 9:16am 
stopsoundscape is a command as well