Space Engineers

Space Engineers

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MArmOS turnkey: 100 m, 6 DOF Arm
   
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Type: Blueprint
File Size
Posted
Updated
834.861 KB
26 Aug, 2017 @ 11:21pm
21 Nov, 2017 @ 8:21pm
6 Change Notes ( view )

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MArmOS turnkey: 100 m, 6 DOF Arm

In 1 collection by Timotei~
MArmOS turnkey collection
7 items
Description
This is the second of a new collection of turnkey arms using MArmOS. Those arms are designed to be easily attached to any structure without any coding or special settup. They work and that's it.

The stock version of this arm is equiped with a welder and 6 gatlings for defence purpose. Obviously, you can put anything you want on it.

Specifications
Reach: 100 m
Max load: 16,000 kg
Speed: 5 m/s
Conveyored: yes
Planet ready: yes
Grid size: compound
Control: on the tip
Rotors: 6
Pistons: 0

Arm Definition
var Prefix = "GenericArm2: "; new Rotor( Name: Prefix+"Motor1", Axis: "Z", OriMode: 0 ); new SolidLG( 0, 2, 0 ); new Rotor( Name: Prefix+"Motor2", Axis: "Y", OriMode: 0 ); new SolidLG( 0, -1, 20 ); new Rotor( Name: Prefix+"Motor3", Axis: "-Y", OriMode: 0 ); new Rotor( Name: Prefix+"Motor4", Axis: "X", OriMode: 1 ); new SolidSG( 95, 0, 5 ); new Rotor( Name: Prefix+"Motor5", Axis: "Z", OriMode: 1 ); new Rotor( Name: Prefix+"Motor6", Axis: "Y", OriMode: 1 ); new SolidSG( 8, 5, 0 ); DefaultUseArmAsReference = true; DefaultShipControllerKeyword = Prefix+"Arm Controller"; DefaultSpeed = 5;
14 Comments
D3ATHCOM5 22 Apr, 2024 @ 9:37am 
I fixed it, had to replace the old 3.0 script with the new 3.1 and migrate the defs
D3ATHCOM5 21 Apr, 2024 @ 2:36pm 
Script says Error:Compile!
D3ATHCOM5 21 Apr, 2024 @ 2:30pm 
Doesn't work, it acts like all rotors are locked. When I try to move I get phantom movement ranging from .10ms to .60ms but it stays still
Benjui 17 Aug, 2019 @ 3:48pm 
would you be willing to make a version of this with pistons as an example?

Yes! Please!
Diminius 23 Jun, 2019 @ 6:53am 
would you be willing to make a version of this with pistons as an example?
Timotei~  [author] 19 Feb, 2018 @ 12:46pm 
@Ldrs1 you can set the home position by going inthe arm's definition in the programmable block and add the Home argument on each Rotors.
Like so: "new Rotor( Name: Prefix+"Motor1", Axis: "Z", OriMode: 0, Home: something );"
Doge_Ram 19 Feb, 2018 @ 12:30pm 
Hi, I love this blueprint, but would like to know how to change the home position for it, so at home the cockpit is on the ground. Could anybody tell me?
Sage 2 Jan, 2018 @ 11:45am 
Thanks so much. I'll go into creative and make a 3 part blueprint maybe? Thank you for the bp set!
Timotei~  [author] 2 Jan, 2018 @ 10:29am 
@Sage The reason is the projector block can't project ships that are made out of multiple grids. You'll have to build it by hand or paste it using the creative tools.
Sage 30 Dec, 2017 @ 8:29pm 
I'm not sure why, but on these blueprints, I only get the midle arm portion, not the base or the small arm/tool end. Am I doing something wrong? Here's a screenshot. https://i.imgur.com/THLS2SL.png