RimWorld

RimWorld

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[Retired] Larger Solar Panels
   
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Mod, 1.0, 1.1, 1.2, 1.3
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206.084 KB
29 Aug, 2017 @ 6:39am
20 Jul, 2021 @ 1:52am
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[Retired] Larger Solar Panels

Description
Retired! There are a ton of amazing power mods out there!

Adds a larger solar panel that better fits into wind farms. Originally created by Thorbane. Updated by cucumpear for Dellamorte78.
Now actually (finally) includes 5x7 and 6x7 versions to fit the new wind turbines, also a single tile draggable version. All have been mathed to balance power gen per tile and building resources as close to vanilla, though the standable solar tiles are a bit more expensive.
38 Comments
CurtimusPrime92 1 Nov, 2022 @ 9:46am 
does this work on 1.4?
Syonx 26 Nov, 2021 @ 6:48pm 
For everyone that wants to remove plasteel, follow these steps. Open your steam workshop folder for Rimworld- local disk, program files 86, steam, steamapps, workshop, content, 294100, 1123020385, v. 1.1, defs, Thingsdefs_Buildings, then Buildings_power. Open the buildings_power file with notepad. Click on Edit, then find, then search for "Plasteel" (making sure that it's searching for it down, not up). And delete the lines that have plasteel mentioned (making certain the no blank spaces are left). Then exit. It should ask you if you want to save, click yes. That's it.
PMC_Zero 7 Aug, 2021 @ 7:01am 
+1 NO plasteel !
BamboozleBallet 25 Jul, 2021 @ 4:03am 
Yep, I don't think they should cost plasteel when the standard solar panels don't. I'd like to be able to change that.
Bob The Sir 8 Apr, 2020 @ 9:14am 
Plasteel? I think there should be a option in the mod settings so players can choose to disable or not plasteel usage.
The_DigitalAlchemist 1 Mar, 2020 @ 4:41am 
Any chance for a 1.1 of this? The poor fit of stock solar panels is triggering my OCD.
Mr-Bandit 30 Jun, 2019 @ 5:08am 
any chance for the 1 tile panels to be made to be removable? i understand why the big ones aren't but i think the little one should be.
Cortec 29 Jun, 2019 @ 9:30am 
I want to like the mod but honestly, using other mods, plasteel is too valuable. I went into devmode and did some freelance construction and using an "eye friendly" design, that is something that looks symmetrical and pretty has a tile occupation of 126 with a power output of 10200 while your "eye friendly" design has a tile occupation of 133 with a power output of 12750. The difference in material is 66 plasteel and a bunch of steel and components I haven't calculated.
I don't see how this scales. Personally I'd rather have the power and material cost scale to the vanilla solar panel.

However this is your mod, just wanted to give you my input, take it or leave it!
Nice touch on the solar panel tile though.
Yolo$wagger 9 Jun, 2019 @ 8:47am 
Ahh, they are floor tiles, I never noticed that! Thanks for the answer.
cucumpear  [author] 30 May, 2019 @ 4:45pm 
They're essentially meant to be floor tiles and have a significantly lower path cost than the large solars, therefore I made them more expensive.
Why plasteel? Because steel and components are relatively abundant and easy to mine. Increasing them doesn't really significantly change anything, while you often have to work a bit on getting plasteel.