RimWorld

RimWorld

2,138 ratings
Sparkling Worlds - Full Mod
8
6
3
4
3
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
41.727 MB
29 Aug, 2017 @ 7:11am
14 Jun @ 3:56pm
78 Change Notes ( view )

Subscribe to download
Sparkling Worlds - Full Mod

In 1 collection by Albion
A spark from a Glitterworld
5 items
Description
Sparkling Worlds - Glittertech on the Rim
The main features of this mod is to increase the ability to craft advanced Glittertech items and introduce some new advanced weapons, items and buildings from Glitterworlds without breaking the game or deviating to much from the vanilla version.
Glittertech items can be found as rewards in various events or crafted after research Glitterworld technologies.
Enjoy your spark from a Glitterworld!

Sparkling Worlds can be added to any existing savegame, however it is encouraged to start a new game.

Forum thread with more details:
https://ludeon.com/forums/index.php?topic=35373.0

This mod INCLUDES the Sparkling Worlds Core and all other addons and features. This mod is all you need for the full Sparkling Worlds experience.

Main features:

New Events:
  • Spaceship crash - A spaceship from a Glitterworld crashes near your colony. Send a caravan to investigate. In the wreckage you might find riches and dangers. Beware, others might want to disrupt your salvage operation.

  • Thrumbo sighting - A herd of Thrumbos gather nearby. Kill or tame them.

  • Doctor request - The presence of a doctor was requested at a campsite, sending a good doctor will result in an increase of goodwill for that faction.

  • Psychic emitter activation - An ancient glittertech psychic emitter activats and produces a powerful drone. Either go out and destroy it or endure the drone until the emitter shuts down again.

  • Trade fair - Some caravan traders are gathering nearby to trade. Go out and trade with multiple caravans at once.

  • Infested ship chunks - Bugs from space! Some infested ship chunks fall down near your colony. They act like normal insect hives.

  • Hunting lodge - Get the location of a nearby hunting lodge. Facilities to sleep, cook and butcher animals are already there as well as a herd of animals.

  • Weapons cache pods - Some drop pods land on your map but instead of resources they contain weapons.
New Stuff:
  • Three new orbital traders (glitterworld, farming and mining goods)
  • Pain gun and stick - Non-leathal melee and ranged weapon
  • Neutroamine production using Boomalopes
  • Blue Moon Corporation Faction - Spacers with Glittertech equipment
  • Lazarus injectors
  • Three Gauss weapons
  • Burn gauntlet - burn based melee weapon
  • Plasma gun - devastating Glittertech weapon
  • Nuclear power plant
  • Mind Altering Device
More crafting:
  • Healer/Resurrector mech serum crafting
  • Orbital bombardment targeter crafting
  • Plasteel, Synthread and Hyperweave crafting
  • AI persona core crafting
  • Glitterworld medicine and Mechanite injector crafting
  • Craftable Luciferium
  • Rocket launcher crafting

There is also a Sparkling Worlds Core version of this mod with a stripped down feature list:
Sparkling Worlds - Core Mod

Compatibility:
The mod should be compatible with most other mods.
The only incomatible mod is Combat Extended!
If you encounter any other incompatibilities or have questions please feel free to contact me.

Credits:
  • Albion - Creator of Sparkling Worlds and all its code
  • Mehni - helping out by answering questions
  • Shotty - preview and all gun textures
  • MrHoodlum - various event related textures
  • Halno - various building textures
  • Chicken Plucker - mechanite assembly texture
  • Riper - russian translation
  • ShadowTani - original Boomalope chemical extraction idea
  • IzzyHRC - original Mind Altering Device creator

Tags: Sparkling Worlds More Events, Recon and Discovery, Glittertech, Glitterworld, Sparkling Worlds, Ultratech, Sparkling Worlds Glitterworld technologies, Glitterworld trader, Glitterworld items, Glitterworld crafting, Glitterworld weapons, Glitter Tech, Sparkling Worlds Full mod
Popular Discussions View All (7)
175
30 Jun, 2024 @ 7:52am
PINNED: Error and bug report
Albion
2
9 Jan @ 4:25am
Suggestions
CTH2004
2
2 Sep, 2022 @ 5:26am
most recent non steam 1.0 version would be nice.
SilverXReaver
927 Comments
Klaynes 1 hour ago 
Seems to be breaking my game. Got the emitter event, but can't enter the location. Caravan just stops on top of the spot and clicking the 'approach emitter' just flashes a text box 'Generating map of new encounter' for a split second on the screen and then nothing happens. Hunting lodge I entered but the scene didn't change and I could only see the names of pawns copying itself as i moved the camera over the overworld UI. Saved in that state and reloaded and it loaded me in a completely empty map. Removed the mod and now the game completely breaks when I enter the world map. I don't have combat extended but I do have about 20 other mods. Everything was working fine until I started using the caravan.
Yeured 9 Jul @ 5:48am 
thanks you, Albion
Kwaan 16 Jun @ 12:09am 
thanks you
Albion  [author] 15 Jun @ 2:09pm 
You should get various errors on loading your savegame since everything related to this mod disappears but apart from that it is safe to remove.
Kwaan 15 Jun @ 7:15am 
Can I remove this mod from my savegame?
horologium 15 Jun @ 12:25am 
im just a sucker for nostalgia with old mods that tend to stick around lol. thanks for maintaining!
Albion  [author] 15 Jun @ 12:24am 
I'm happy you enjoy it. My life changed significantly since I published this Mod 8 years ago. I married my girlsfriend, built a house and had 2 kids. Between demanding job and family there is not much time left over to maintain my mods so I hope you'll have some patience until I fix eventual bugs. I also didn't test the mod super thoroughly but I think it should be fine.
horologium 14 Jun @ 11:29pm 
im glad this mod continues to follow me through the years. thanks for the fun!
Albion  [author] 14 Jun @ 3:56pm 
Updated to 1.6 Enjoy!
Please report any issues.
Albion  [author] 5 Jun @ 4:10am 
@micelus: You'll definitely have some red error messages, especially if you have items from the chemical extraction and/or boomalopes in your colony. Also all related recipes and the neutroglycerine will disappear. Apart from that you should be good to go and should not have any adverse effects whatsoever.