XCOM 2
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[WOTC] EU Aim Rolls
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29 Aug, 2017 @ 7:06pm
4 Nov, 2021 @ 3:00am
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[WOTC] EU Aim Rolls

Description
Separates the rolls for hit, crits and dodge.

** Added LW style perfect information, enable via config **
** Ignores existing config for squadsight penalty and heigh advantage bonuses in your xcom config, you may customize these options in the mod's config instead which also provides additional options for customization (SteamApps\workshop\content\268500\1123516056\Config\XComAimRoll.ini) **

Gone are the days of troopers having 100% crit against people in heavy cover + aid protocol, since in XCOM 2, hits, crits and dodges shares a single roll, so if the crit chance is higher than hit chance, it always crits as long as the target can't dodge, dodge is less affected because the dodge roll is calculated based on dodge stat * hit chance.

In short: By default 10% hit 10% crit means 10% of your shot will crit, 0% normal hit, 90% miss.
With this mod 10% hit 10% crit means 1% of shot will crit, 9% normal hit, 90% miss.

By the default behaviour of this mod, rolling a crit will not roll for dodge, this is customizable in ini config. Enabling HYBRID_CRIT_DODGE will instead roll for both crits and dodge and results in a normal hit if both succeeded.

WARNING: As any XCOM 2 mods do, saving a game with a mod enabled will cause the save game only work if and only if the mod is enabled, since this is a tweaking mod using existing templates there shouldn't be missing content after disabling the mod so for now you'll have to use this mod to fix it if you decide to disable the mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=619141883

Problems? Follow this guide first! it may solve your problems (applies to all mods) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=625230005

Compatibility Note:
This mod overwrites X2AbilityToHitCalc_StandardAIm, X2AbilityToHitCalc_StandardMelee and may not be compatible with other mods that overwrites the same class. [Totally not compatible with No Crit Dodging, choose only one]
Custom abilities that uses default.SimpleStandardAim will also not benefit from this change. (I can't override default.SimpleStandardAim) But you can add their template name into the INI to force this behaviour.
Popular Discussions View All (1)
1
23 Feb, 2023 @ 4:54am
PLEASE READ - for Long War 2 (LW2) users
Nemo Jr.
300 Comments
Daddy Takeda 6 Jul @ 4:40pm 
Crap... I've put positive value instead...
-bg-  [author] 6 Jul @ 3:15pm 
negative value is correct, positive value will make shooting up easier
Daddy Takeda 5 Jul @ 7:23pm 
Oh, yeah sorry, I know it is zero by default, I was just asking clarification as the functionality of the DefenseBonus value. I saw a comment made by someone else about their own modification of your mod and they but negative values to the defense bonus, so I'm just wondering if I'm reading it right. If I put DefenseBonus=10, I will get a 10 defense bonus, right?
-bg-  [author] 5 Jul @ 5:39pm 
by default no defence, but you can set a custom value for it.
Daddy Takeda 5 Jul @ 9:30am 
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Daddy Takeda 5 Jul @ 9:29am 
So about the +HEIGHT_MODIFIER, units that have high ground have offence (aim) bonus relative to the height difference between them and their target, but they also have a defence (enemy aim) malus the higher they are?
Jonny Woo 4 Aug, 2024 @ 1:31pm 
Hi! I'm trying to get to the bottom of the conflict between this mod and Extended Information. Is this problem solved? My testing doesn't show any error. Both Extended informaion and EU show same numbers when SHOW_CHANCES are true. Also Extended Information picks up any custom number from HEIGHT_MODIFIER. Thanks
Kevin from HP Customer Service 24 Jun, 2024 @ 12:47pm 
@Dan I'm pretty sure there's an old beta (but still the newest version) of extended information on the xcom modders discord that allegedly addresses this issue.

I personally use it and I think it works fine even though im not payying attention to the numbers. RustyDios mentioned it in Extended info's modpage.
perfect_Prefect 13 Oct, 2023 @ 7:48am 
I'm very glad I found this mod. Why is this mod not in the top? I still remember how I burned when the gatekeeper killed with a shot my favorite grenadier-colonel through full indestructible cover, inflicting huge critical damage on him from a fairly large distance.
Sodium Chloride 23 Aug, 2023 @ 6:26am 
I'm not using LW2 but this mod still tells me i am and i should change config