DEADBOLT

DEADBOLT

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30 Aug, 2017 @ 12:46am
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Description
The fire place has told the reaper of a house which likely has a connection to what Rolands planning. Any feedback will be appreciated (especially on a good way to tweek the two top left rooms which fell kinda off to me). Also I don't know whats going on with the doorway being to short for the skeleton healer guy because if I put him lower he goes into the ground.
4 Comments
JAG 2 Sep, 2017 @ 10:22am 
Alright now I'm gonna leave my feedback sounding not as scary as Hunter's.
This is great for a first level, I especially like the touch with the destroyed 3rd floor. However, there are some things that I'd like to point out.

I've noticed that the level lacks any sources of light, makes the level sort of too easy as enemies can't see you.

As with the cutscenes, yeah, putting a cutscene there isn't a really good idea since you're still surrounded by enemies and are frozen in place, unable to do anything. Also, the very first cutscene can be made to play only once, so it wouldn't be triggered once a level is restarted, Hunter supplied you with the links for that.

Besides that, I think this level is pretty great and you should do more. Just don't try everything at once, don't really rely on those guides and do your own thing. :zombo:
RPD_Survivor_842 30 Aug, 2017 @ 2:56pm 
Certain enemies require the door to be big. Such as vampires, generals, bartenders, ect.
(To do this you right click the door, click on Y-scale, then click on Normal Large 1.2)
RPD_Survivor_842 30 Aug, 2017 @ 2:45pm 
The level is good for your first time. Most people don't even know how to use the trigger system.
The only problem is the cutscene that is triggered when the bouncer is killed.
Hopoo is probably not going to fix the option to play and read a cutscene at the same time.
To fix this you do one of the 3 options.
RPD_Survivor_842 30 Aug, 2017 @ 2:44pm 
1. You put a time delay on the cutscene
2. You play the cutscene once the objective is finished. (You can do this by putting a enemy outside the level boundary. Setting a enemy spawn at an objective. Then kill it by putting a shotgun trap, then use it's death to trigger a cutscene. P.S The force kill is a 50-50% it doesn't work all the time.)
3. The cutscene plays and then enemies spawn in.

All of this can be achievable by reading this. Or by asking me, I know a lot of the trigger system.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1103643027

Tip: When placing ladders don't have the last ladder touch the floor. Read this as well
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=761140674

(Sorry I had to do 2 comments cause steam doesn't allow 1,000 words. meh)