Arma 3
32 ratings
VERES-M automatic rifle fixed version by Reptilienski
   
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Data Type: Mod
Mod Type: Weapon
DLC: Apex
File Size
Posted
Updated
27.359 MB
30 Aug, 2017 @ 5:41am
12 Sep, 2017 @ 9:12am
2 Change Notes ( view )

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VERES-M automatic rifle fixed version by Reptilienski

In 2 collections by FanOfReproductiveSystem
ARMA3RASQUAD
97 items
Rep's Weapon and Equipments
18 items
Description
This is the VERES-M automatic rifle orignal made by DAK back in 2013, origanl post:
http://www.armaholic.com/page.php?id=22345, the orignal maker became inactive in Arma3 and leave this weapon un-fixed with sound issues, I fixed the main issue in this mod, right now it could work with the new sound scripts since 1.24 update. All credit to DAK for made the orignal mod and provide us a fresh new concept about a future weapon system.

what I fixed and changed:
-add new sound scripts that would work with current Arma3 build
-changed some of the weapon sounds
-due to the old Suppressor in this mod would not be fixed without the help of the orignal maker, I changed the suppressor to apex DLC's 5.8mm Suppressor, which I found was mostly represent the orignal Suppressor in this mod
-make the weapon compatible some new feature in Arma3 current build and ACE3(eg. Visable Laser Pointer, jam simulation, compatible rail system etc)

contents and feature in this mod:
-a fictional Russian automatic rifle "VERES-M" , plus one UGL version with GP-4M "Kastet" grenade launcher underbarrel
-and a standalon version grenade launcher GP-4M "Kastet"
-special 6x40mm ammo
-special grenade rounds
- build in holo sight on rare iron sight( would not actviate when using scopes on rail)

Know issue:
-error message about RHS relate thing if using with RHS mod, this is a legacy issue, did not yet find a way to fixed without rework all the mod, but seem do not have really issue for the weapon in use, just ignore it now before fixed
-lack of reload sound on GP-4M "Kastet"

Update 2017/9/13
-Fixed the issue with MRT futures optics
-add more attachments compatibility(now compatibile with CUP and RHS optics)
6 Comments
sandmansleeper 4 Apr, 2024 @ 5:20pm 
...did bohemia just take this mod or what ? cause it's in the reaction force dlc yo ?
Verllero 11 Feb, 2019 @ 4:30pm 
Np, I understand. Thank you for the answer. Regards!:lunar2019coolpig:
FanOfReproductiveSystem  [author] 11 Feb, 2019 @ 4:15pm 
@Pliskin I only got the permission to fix the sound issue back in 1.42, can not change anything to the configing and modelling, so right now I already did almost everything i could for this one, therefore i think it is not possible and it would stay in this stage until the original modder give me more permission.
Verllero 10 Feb, 2019 @ 11:59pm 
Hi Reptilienski. Can you please update the reaload animations of the GL?, also, IF it´s possible change the reload animations, maybe you can use / assign the animations reload of the Type 115 the vanilla kind (assault rifle with the GL 12mm). The SDAR fire sounds I think will fit more in this weapon. Can you please add the normal ironsigths?. Thank you for share, I hope some of my request can be done, IF not, well thank anyway for have this. :lunar2019coolpig:
mohamed tulon 3 Aug, 2018 @ 1:50am 
Love this weapon.
Dad Party 7 Jul, 2018 @ 4:06pm 
Thanks for the fix! This weapon is really cool. Glad to see someone updated it for modern ARMA III iterations. Cheers!