Tabletop Simulator

Tabletop Simulator

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Landing Predictor(scripting)
   
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Number of Players: 1, 2, 3, 4
Assets: Scripting
Tags: Misc, 4+
File Size
Posted
Updated
7.075 KB
30 Aug, 2017 @ 5:23pm
30 Aug, 2017 @ 5:27pm
4 Change Notes ( view )

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Landing Predictor(scripting)

Description
This is just a proof of concept, if you want this actually done and refined add me and msg me or leave a comment on one of my workshop items.
This accurately detects where the ball is going to land and clones the checker piece to that location, does not account for drag of the object.

If you need any scripting done, or have any suggestions for things to make, add me or comment on one of my workshop items, I script for free.
2 Comments
HugePinball 17 Feb, 2019 @ 3:38am 
This is really great, but what blows me away more is that I forgot about basic physics equations and the possibility to use them :steamfacepalm:
Have you done any other physics based scripting?
Volg 4 Dec, 2018 @ 5:32am 
I am working on a mod and need some scripting done for it... if ytou would be interested in the project let me know and we can try to meet up so i can explain what is needed.