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The only way this would not happen is if the modded units use a custom range category (something other than Conventional, Magnetic, or Beam), or also overwrite the same section.
Specifically, looks for the sections with
+FLAT_CONVENTIONAL_RANGE, +FLAT_MAGNETIC_RANGE, and +FLAT_BEAM_RANGE and halve their values.
So for example, you would change the FLAT_BEAM_RANGE from 22 to 11, maybe 21 to 10, etc etc.:
+FLAT_BEAM_RANGE[0] = 0
+FLAT_BEAM_RANGE[1] = 11
+FLAT_BEAM_RANGE[2] = 11
+FLAT_BEAM_RANGE[3] = 10
+FLAT_BEAM_RANGE[4] = 10
Effectively, this halves the range bonus at every [distance].
Now, the bonus is actually tied to specific weapon data, primarily those used by the aliens/advent. Since the unit is just a regular advent unit that switches teams (or if nothing else should use same weapons), I'd think it should work.