The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Get All Standing Stone Powers
   
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9 Dec, 2012 @ 11:28pm
10 Dec, 2012 @ 6:25pm
7 Change Notes ( view )

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Get All Standing Stone Powers

In 1 collection by Team Vladof
Convenience Tweaks
22 items
Description
G.A.S.S.P!

Each standing stone only adds/removes its own power. You can add / remove / stack stone powers as you please, but you have to go back to the same stone to remove its power now. This lets you pick-n-choose how stoned you want to get.

This is meant for folks that like to power game, be completionist, or just screw around casually in "tourist" mode.

Likewise, mod is meant to be as small and compatible as possible, touching as few things in the CK as possible. It's not meant as a stone power tweak/overhaul. It just gives you the option to get as many stone powers as you want, which makes it more exciting finding new stones now! :)

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Lover Stone Quirk

By default, Lover Stone (all skills improve 15% faster) auto-removes any "rested" effects on you, since they also improve skills +5%, +10%, +15%, depending on rested, well rested, or lover's comfort, respectively. Lover Stone also prevents you from getting "rested" going forward until you remove it. Beth did this, so folks couldn't get cheesy by stacking multiple skill improvement enhancements at once.

The GASSP mod tweaks the stone script to prevent it from removing "rested" effects you're CURRENTLY under when you get the Lover Stone. However, you still can't get new rested buffs going forward.

If you want to make it where you can, then search for my "Restful Sleep: Werewolves & Lover Stone" mod in the workshop. With those two mods combined, you can have up to +50% faster skill learning due to Guardian Stones (20%) + Lover Stone (15%) + Rested Buffs (5-15%) combined.

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Uninstalling

Before removing this mod, go to each stone and get rid of their powers until you're down to just 1 stone's powers. Why? Because, if you just revert back to the vanilla way stones work, then clicking on each stone will say "you already have this power". If there's a stone or two you don't have, and you click on them, then they'll just look for 1 power that you have to remove and all the others will stay on.

So, to be safe, just get rid of all the stone powers except for 1 before removing the mod. If that doesn't work, re-enable my mod, get rid of ALL stone powers, then ditch my mod again. Go find a stone you want, and re-add the power you want.

Vice-versa, if you're a power gamer, once you have all the powers you want you can just disable or get rid of my mod. The stones will go back to working as they did in vanilla Skyrim, but that won't affect the powers you have. If you ever want to disable powers on your character again, just reinstall my mod to tweak them, then disable it again.

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Conflicts

* Any mod that alters the universal stone script and/or "add" messages.
* May conflict w/ Aetherium Crown from Dawnguard (untested, use at own risk)

Since I didn't change any of the stone EFFECTS, mods that simply boost those basic effects (but keep them named the same) should work just fine. Mods that add new effects to the stones, (and thus had to alter the stone script to make them add/remove) probably won't work right.

Likewise, The Nega Druid told me Dawnguard has an Aetherium Crown that will let you store the stone power you have then you can go get another, effectively letting you have 2 stone powers at once. I looked at the crown script the CK has in the Dawnguard folder. Basically, the crown gets your "current stone power". I'm not sure if that's a gloval var storing a single value, or if it's a function that runs through the stone powers to see which one you have. I'm guessing, like the stone script, it just looks for all powers, takes the 1st it finds, and removes it from you. However, if you go get that power again, the crown will not let you stack the same power twice. So, if you had all stone powers, if the crown took Thief Stone (+20% learn thief skills faster), you couldn't go get Thief Stone again, then toss crown back on for a double-up +40% learn bonus. If you want to test this, be my guess. Def make a backup of your save, b/c you never know if it could hose things up beyond a simple console command fix.

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After thoughts

I recall something like this for Oblivion, but couldn't find such for Skyrim. Maybe one already exists, but Steam's search function sucks, and even googling and checking on nexus I didn't find anything similar. So, I cracked open the creation kit, and did my own version.

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Change Log

1.1
* fixed .bsa not working by archiving script as compiled .pex file instead of source .psc file.
* tighted up script a bit more
* tightened up "add" messages a bit more

1.0
* original version
* modified /data/scripts/source/powerShrineScript.psc file to make stones toggle own power on/off
* modified misc>message>doomstone "add" messages to remove "you can only have one power at a time" part
88 Comments
抠个鸡娃 10 Jul, 2024 @ 7:26am 
If you port this to Special Edition I will literally paypal you $10
Vodkavsky 1 Mar, 2020 @ 9:35am 
Great mod, still works and doesnt seem to break. Also this mod works great with the mod that buffs their abilities and the mod which makes all the stones available at the guardian stones. A trio of great mods.
guardian1368 3 Dec, 2019 @ 10:22pm 
i need some help on my game with this mod i got i think all or almost all standing stone powers but later when i started the game back up i ended up losing all the standing stone powers and i dont know why and i had to go get them back thanks for reading
General Who 7 Jan, 2019 @ 6:26pm 
Really? How stoned you want to get
Sky McFly 26 Apr, 2018 @ 1:28pm 
If you port this to Special Edition I will literally paypal you $10
Jon 11 Mar, 2018 @ 10:41am 
how do you get all the stones if the requiem script only allows you to have one how do i find the script to remove it so i can have more than 1 stone active
vexed 25 Feb, 2018 @ 2:06pm 
is this compatible with
Andromeda:standing stones of skyrim?
fran25 22 Feb, 2018 @ 8:06pm 
Fine Mod
Jovi 19 Jan, 2017 @ 6:03am 
simply ...OP:steamsalty:
Fuyuno 6 Dec, 2016 @ 1:39am 
any chance of porting this mod to Special Edition? (if not, and anyone else has done it, can you post a link to it?)