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The only advice I can give you at the moment, is to try to debug the issue by using the print (or broadcast) command at different stages of the code to see why the values don't work like you'd want them to.
["Die_10"] = {
ValueSpecs = {
{Values = {10} ,Name = "Failures" ,DiceCount = 0 ,Color = "Red" ,RolledValues = {} },
{Values = {4,5,6,7,8,9} ,Name = "Others" ,DiceCount = 0 ,Color = "White" ,RolledValues = {} },
{Values = {1,2,3} ,Name = "Successes" ,DiceCount = 0 ,Color = "Green" ,RolledValues = {} },
No matter what I change the values to, 1 is always a failure (red) and 10 is always a success (green). Something must be overriding my changes. I am saving the script and re-launching the game but it appears that my changes are ignored. Also, it would be great if I could just eliminate the Failure line and just have Successes or Others.
Re-uploaded the mod to make sure it works. No idea why it didn't work for you...
Hope this helped...