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I made some changes to make the civic more flexible.
Growth speed bonus reduced from +175% to +100%. Also raises core sector systems cap by 3. Reduced the resource penalties to -10%.
Reasons: Growth speed is less important when you have a ton of worlds, and incredible early game. The -1 research alternative means that if you want to offset it, you need to get the neural network civic. So now if you want to go full swarm, you can pick this one and devouring swarm, and still expand a lot with the increased core system cap. But you can also go very wide while still having access to 3 research alternatives early on.
No, AI don't use them, cause i fear it would hurt the ai more than it would help. These civics have huge drawbacks.
Yes, the biology boost stacks.
Yea, these are huge drawbacks, but you can rapidly expand. You can also use the research alternatives civic to balance out the -1. These civis intend to alter your gameplay a lot, huge bonuses, huge price. This civic is better for wide empires. I was considering adding habitability bonus as well, but i hink that it would be too strong. Maybe i will add it in the future.
I value your opinion, feedback always helps.
Also, I advise you to use this in conjunction with other mods. For example I used it with an additional traits mod (I cant remember which one). It added a trait that reduces the food consuming of the pops. I made a fleeting but rapidly growing and expanding race.