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You could remove the track from the workshop, add more grids, and reupload, but it's highly likely to still have gaps, so the cycle continues, and you keep patching instead of making a new, awesome map. Plus, other maps that have done that just fade into obscurity because they don't get any attention on reupload.
Just remember the abilities of the car, and factor that into the design of your next level. Keep it more linear, and there won't be as much cutting. I hope to see more tracks from you soon!
As you've seen, Mr. Author, people will "go straight to exploiting" your track's weaknesses, so keep that in mind while building then.
Really, though, it all comes down to playstyle. More casual players will stick to the road, and "enjoy the map". More advanced players, however, will quickly see that there is a faster way to the end, and opt to take that route. So, if you're trying to force people up "enjoy" your track, then I must say, you're doing it wrong.
Just wanted to get the advice out there, I suppose
Sorry for the really big text wall, but I'm intent on trying to provide the best advice I can so people learn how to prevent skips in a good, proper fashion, that doesn't take away what I and many others consider to be one of the game's best features.
(Disclaimer: I haven't actually played the map; this is just some general advice.)