Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

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SoundpackMaker
   
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1.170 MB
2 Sep, 2017 @ 8:56pm
24 Mar, 2019 @ 2:05pm
7 Change Notes ( view )

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SoundpackMaker

Description
About
This mod allows you to easily create Soundpacks without having to create a custom mod.

NOTE: Before continuing make sure you have booted up the game with the mod installed to create the necessary files and folders that you will need.

Accepted Sound File Types
The following sound file types should be used:
  • .mp3
  • .wav
  • .ogg

Soundpacks and How to Make One
Each soundpack is the name of a directory in the "Soundpacks" folder. This folder can be located in the same directory as the “Modsettings” folder.

To make a soundpack:
Create a folder with the name of your new soundpack. Put this folder in the "Soundpacks" folder. This folder can contain any combination of the following:
  • Folders - These must be named with one of the sound names listed below. Each folder can contain multiple sounds. The game will play one of these sound files instead of the default sound.
  • Sound files - These must be named with one of the sound names listed below. The game will play this sound file instead of the default sound.
When you are done, add the soundpack name to list in the "EnabledSoundPacks.json" configuration file. Which is explained in the next section.

Enabling Soundpacks
In your “Modsettings” folder there is a file called "EnabledSoundpacks.json" where you can list the names of the soundpacks you want to be enabled. If multiple soundpacks replace the same sound all of the sounds will be added together.

For example, if the name of your soundpack is "MySoundpack" then the "EnabledSoundpacks.json" should be
["MySoundpack"]
If you want to have multiple soundpacks on it would be
["MySoundpack", "Soundpack2"]

NOTE: If you modify a soundpack or change the list of enabled soundpacks, you must restart the game for those changes to take effect.

Finding and Sharing Soundpacks
If you want to find some soundpacks made by other community members or share your own soundpack you've made you can go here[drive.google.com] to learn more.

Sound Names
The sound names can be any of the following:
  • AlarmClockBeep - Plays when the alarm clock goes off. This sound loops.
  • AlarmClockSnooze - Plays when you hit snooze button on the alarm clock.
  • BigButtonPress - Plays when pressing down the button on the Big Button vanilla module.
  • BigButtonRelease - Plays when releasing the button on the Big Button vanilla module.
  • BinderDrop - Plays as the mission binder hits the desk.
  • BombDefused - Plays immediately after a bomb is defused. Plays before GameOverFanfare.
  • BombDrop - Plays when the bomb is set down on the desk.
  • BombExplode - Plays when the bomb explodes.
  • BriefcaseClose - Plays when the freeplay briefcase is closed.
  • BriefcaseOpen - Plays when the freeplay briefcase is opened.
  • ButtonPress - Plays when pressing down a button.
  • ButtonRelease - Plays when releasing a button.
  • CapacitorPop - Plays when Capacitor Discharge fills up completely.
  • CorrectChime - Plays in the tutorial for completing a step correctly.
  • DossierOptionPressed - Plays when you change a setting in the menu folder.
  • EmergencyAlarm - Plays when there is less than a minute left on the bomb, this sound loops.
  • FastestTimerBeep - Plays when the bomb has at least 2 or more strikes.
  • FastTimerBeep - Plays when the bomb has 1 strike.
  • FreeplayDeviceDrop - Plays as the freeplay briefcase hits the desk.
  • GameOverFanfare - Plays when all bombs are defused. Finishes before the post game screen.
  • LightBuzz - Plays when the lights go out.
  • LightBuzzShort - Plays when the lights start to come back on.
  • MenuButtonPressed - Plays when you start a mission from the mission binder.
  • MenuDrop - Plays as the mission folder hits the desk.
  • NeedyActivated - Plays when a needy gets activated.
  • NeedyWarning - Plays when a needy is running out of time. This sound loops.
  • NormalTimerBeep - Plays when the bomb has no strikes.
  • PageTurn - Plays when a page is turned in the Missions binder.
  • SelectionTick - Plays as you hover over something interactable.
  • Stamp - Plays during the post game screen, when either the defused or exploded text is stamped onto the binder.
  • Strike - Plays when you get a strike.
  • Switch - Plays when a switch is toggled.
  • TitleMenuPressed - Plays when pressing a button in one of the tutorials.
  • TypewriterKey - Plays during the post game screen as the mission information gets typed out.
  • WireSequenceMechanism - Plays when switching between sets of wires in Wire Sequence.
  • WireSnip - Played when a wire is cut on a module like Complicated Wires.
14 Comments
samfundev  [author] 4 Aug, 2019 @ 8:15pm 
Yep, check here for a tutorial on how to use Soundpack Maker: https://docs.google.com/document/d/1UcvSCrb9wN1_QENEA7vYftdW1Cje_ID2Z74rb82dFCs/edit
Papkin 4 Aug, 2019 @ 4:41am 
Shoud I open "EnabledSoundpacks.json" with for e.g. notepad and then write my soundpack name ?
Lilman8211 14 Jan, 2018 @ 6:07pm 
@samfun123 I've named it MySoundpack and mysoundpack (to eliminate a capitalization issue), and added both of those to EnabledSoundpacks.json when it was named each of those, with and without quotes.
samfundev  [author] 14 Jan, 2018 @ 1:31pm 
@Lilman8211 What is the name of the Soundpack and what do you have in your EnabledSoundpacks.json?
Lilman8211 14 Jan, 2018 @ 7:20am 
I have tried to enable a soundpack, but failed repeatedly. I've tried with and without quotes, but it hasn't worked.
jay 4 Jan, 2018 @ 6:19pm 
i cant name a file with " in it
Paxassin 1 Dec, 2017 @ 6:12pm 
I can't get this to work, I've done everything according to the description, brackets quotes and all. The enabledsoundpacks.json is outside of the modsettings folder, and when i try to put it in and run the game, the game just makes a new one where the old one was. I'm on mac and have only one soundpack with one audio file, named AlarmClockBeep
samfundev  [author] 16 Nov, 2017 @ 12:27pm 
@Lilman8211

For Windows:
[code]%APPDATA%\..\LocalLow\Steel Crate Games\Keep Talking and Nobody Explodes\Modsettings[/code]

For Mac:
[code]~/Library/Application Support/com.steelcrategames.keeptalkingandnobodyexplodes/Modsettings[/code]
Lilman8211 15 Nov, 2017 @ 1:06pm 
I'm having trouble finding the Soundpack folder(s) and the ModSettings folder. What is the path I can find it with?
LeGeND 23 Sep, 2017 @ 2:11pm 
If you have two or more soundpacks, you'll write it like this:

["My First Soundpack", "My Second Soundpack", "My Third Soundpack"]