XCOM 2
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[WOTC] Marathon
   
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3 Sep, 2017 @ 6:07am
4 Sep, 2017 @ 7:52am
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[WOTC] Marathon

Description
This alters the campaign length of rookie, veteran and commander difficulties up to about Legend's length. For Legend players, the campaign length is increased by about 25%.

Covert action durations, will recovery, wound recovery, research times, facility construction, facility usage, and some alien timings are affected.

Post up in the comments if any timings look significantly off or for any other problems.
47 Comments
shodanpc 21 Apr @ 2:49pm 
This Mod seems to conflict with Delayed Force Increase since both have an ini setting for Force Level Time Increase.
Potatoes and Tomatoes 27 Mar, 2022 @ 9:23am 
lwotc?
mihael.karlovcec 23 Nov, 2021 @ 8:41am 
Is this save compatible?
Malek Deneith 18 May, 2020 @ 10:02am 
Note for anyone that might read this: If you intend to use this mod with class mods that add a Brigador rank, you might want to edit Marathon's XComGameData_XpData.ini and add RequiredKills[8] value for each difficulty or else you'll get "free" rank-ups after Colonel. (Number of required kills is up to you obviously, myself I just repeated last increase resulting in 145/185/240/295 kills required)

Probably also worth putting Marathon at the end of load order to ensure it overwrites required files.
TheyCallMeVincenzo 15 Oct, 2019 @ 7:22am 
Does this slow down the Avatar Project because if it is or is not doing anything with the Avatar Facilities, it could really use a small slowdown.
⚡Judge Zed⚡ 9 Mar, 2019 @ 2:44pm 
the values state the thresholds that trigger the next level of chosen knowledge, higher means longer in each case.
ShotgunJR 3 Feb, 2019 @ 7:03am 
i was wondering about the Chosen Knowledge rates addition that Malek Deneith posted about how do i edit them in the file? like how do incresse the lvls? what number should i increase or decrease to get the rates to go like super fucking slow?
yes_commander 21 Nov, 2018 @ 9:59pm 
Although, now that I post that, I'm seeing different numbers in-game with Show Me the XP installed, so RPGO's numbers here may not be taking effect properly. Or Show Me is reporting things incorrectly. Who knows any more?! But leveling is too fast with RPGO, I agree. Especially when you can pick multiple perks per promotion.
yes_commander 21 Nov, 2018 @ 9:51pm 
@Demonic & @Macho Man
You can directly control how much XP is needed per promotion with RPGO.
268500\1280477867\Config\XComGameData_XpData.ini

+RequiredXp[0]=0
+RequiredXp[1]=1
+RequiredXp[2]=70
+RequiredXp[3]=160
+RequiredXp[4]=305
+RequiredXp[5]=520
+RequiredXp[6]=825
+RequiredXp[7]=1250
+RequiredXp[8]=2500
Macho Man Randy Savage 11 Nov, 2018 @ 1:27pm 
@Demonic are your soldiers still levelling quickly? I have PGO as well and would wary of using thiss unless i can slow down the rate they level up at.