Counter-Strike 2

Counter-Strike 2

This item is incompatible with Counter-Strike 2. Please see the instructions page for reasons why this item might not work within Counter-Strike 2.
Dual Berettas | EQUILIBRIUM
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Weapon: Dual Berettas
Finish Style: Custom Paint Job
File Size
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401.649 KB
4 Sep, 2017 @ 11:35am
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Description
If you make skins, then it's better to do it from the heart, than as horrible. You need to put a piece of your soul into the skin you are making, then you will have more chances to realize your dream. And if in any way, your skin will be in the game and you will earn real money from it, then you will be pleased to realize that you made this skin from the heart, you will know that in your skin you have invested a part of your soul, you it will be nice to make money on this skin, since you will know that you have invested a huge amount of work in this skin. And other people will be pleased to run and shoot with such a skin, as users will see and feel that this skin is really made from the heart, and has a part of the soul of its owner, users will be pleased to play with such a skin. Believe me, it will be better. I wish absolutely everyone, "Health". "Happiness". "Of Love". "Good luck". and "All the best". :)

Sincerely. @ Kryptonets.


Equilibrium - between black and white, between cream and dark gray :-)


One of the most difficult skins I've done. I spent a lot of time on this skin after I downloaded
"Neon Scorpio", I immediately started working on "EQUILIBRIUM" - for 7 whole days I created this skin.
working out every detail, uh, it was not easy, but it was worth it.

Circles and quadrangles, which you see on the arms, it was conceived by me, even before the creation of the skin,

You ask why the circles? but why quadrangles? why are they painted black and white? Now I'll explain everything to you.

Circles and quadrangles I came up with myself, it just came to my mind to draw circles and quadrangles on Dual Berettas and everything :)

When creating the skin, there were colossal problems. All the texture that I did, went all over the 3D model, you even
do not imagine how much it was necessary to torment, to bring the texture into a normal state.

If you do not believe, then look at my templates before and after, (for screenshots-image images) as it was, and draw your conclusions about this.

Believe me, I had to change almost everything in the template through Photoshop, every detail, every detail, it was something incredible, but it was worth it, I hope so :-).