Tabletop Simulator

Tabletop Simulator

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Russian Roulette - Minigame
   
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Game Category: Card Games
Number of Players: 1, 2, 3, 4
Assets: Scripting
File Size
Posted
Updated
9.342 KB
4 Sep, 2017 @ 7:41pm
4 Sep, 2017 @ 7:43pm
2 Change Notes ( view )

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Russian Roulette - Minigame

Description
A twist on a classic Tabletop Blackjack Minigame. Scripted and animated by me! Colt Python model is not made by me, free model http://www.turbosquid.com.

Features:

- Note card with rules for playing.
- Animated shots.
- Particle effects for muzzle flash and smoke.
- Scripted with buttons to choose number of live rounds.
- Prints to chat outcome of shot. (For those who don't like to have sound on)

Want to test it out and make some friends along the way?

Come check out Narwhal's Blackjack! Look for us in the server browser!
5 Comments
RuthlessNarwhale  [author] 21 May, 2018 @ 7:01pm 
Skorpeon, sorry for the delay, I will get to coding again soon to make it a dice for you, with new buttons and all, give me a week. Also to answer a question from october, it was made to act like each player loads with how many bullets they want each time and spins the drum, not as an elimination style roulette
_Skorpeon 26 Mar, 2018 @ 11:10pm 
Think there's a way you could increase it to values higher than five? There's a game I play were a roll of a die determines if your gun goes off, and I would like to use this instead of a die roll.
Baryonyx 19 Oct, 2017 @ 12:56pm 
I like the concept a lot. But I feel like shots are too common. Does this work with a percentage that is calculated every time the trigger is pulled or does it handle an actual drum?
RuthlessNarwhale  [author] 24 Sep, 2017 @ 2:27pm 
Reason why is because the first trigger effect is the blank.
Noy2222 21 Sep, 2017 @ 11:14am 
I love the idea but you screwed up the math.

local chosenBullet = math.random(1,6)
self.AssetBundle.playTriggerEffect(chosenBullet)
if chosenBullet <= (6 - bulletcount) then