Tabletop Simulator

Tabletop Simulator

Russian Roulette - Minigame
5 Comments
RuthlessNarwhale  [author] 21 May, 2018 @ 7:01pm 
Skorpeon, sorry for the delay, I will get to coding again soon to make it a dice for you, with new buttons and all, give me a week. Also to answer a question from october, it was made to act like each player loads with how many bullets they want each time and spins the drum, not as an elimination style roulette
_Skorpeon 26 Mar, 2018 @ 11:10pm 
Think there's a way you could increase it to values higher than five? There's a game I play were a roll of a die determines if your gun goes off, and I would like to use this instead of a die roll.
Baryonyx 19 Oct, 2017 @ 12:56pm 
I like the concept a lot. But I feel like shots are too common. Does this work with a percentage that is calculated every time the trigger is pulled or does it handle an actual drum?
RuthlessNarwhale  [author] 24 Sep, 2017 @ 2:27pm 
Reason why is because the first trigger effect is the blank.
Noy2222 21 Sep, 2017 @ 11:14am 
I love the idea but you screwed up the math.

local chosenBullet = math.random(1,6)
self.AssetBundle.playTriggerEffect(chosenBullet)
if chosenBullet <= (6 - bulletcount) then