Stellaris

Stellaris

99 ratings
10x System Scale
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6.851 MB
5 Sep, 2017 @ 6:35pm
1 Jun @ 12:16pm
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10x System Scale

Description
"Space is big. Really big. I mean, you might think it's a long way down to the road to the chemist, but that's peanuts to space..."
-- The Hitchhiker's Guide to the Galaxy

This mod makes a number of changes, major and minor, to the game. First and foremost, the scale of solar systems had been multiplied by ten, spacing out the planets and moons to be more visually pleasing. This is largely just a perspective change; ships will still cross systems as fast as before.

The game's pre-scripted systems are randomized a bit more: many have been reworked into binaries or trinaries, planets generally have more moons, and there's more variety to the precursor and fallen empire systems. Dyson Spheres, Ringworlds, and Matter Decompressors can now be built in binary or trinary systems, and even in the same system if you so choose!

For more detailed information, including mod compatibility, please see the wiki page here[stellaris.paradoxwikis.com].
202 Comments
John Helldiver 10 Jul @ 8:28pm 
Does this work with the real space system scale mod? O|
Some one people 7 Jul @ 4:37am 
I think the best solution seems to be to make a 3x or 5x version.
Some one people 6 Jul @ 8:33am 
I hope you can make a version that allows the camera to zoom in bigger, or a version that makes the ships move slower, or a version that includes other stuff but restores the ship speed and system scale to the original version. Because in fleet view and default view, the ships can't be zoomed in very big, and the speed of the ships makes it impossible for me to see what's going on during the battle. I just see a few green thin lines flying past me, shooting something too fast to see clearly, a few small and almost invisible ships disappearing, and then the battle is over. I think this is the biggest problem with this mod.
If you have the time and interest, please do something to fix this. I really like the content of this mod so much that I tried to fix the problems myself, but I know almost nothing about modding and have no idea where to start.
I wish you a nice day.
Emmanuel DH 19 Jun @ 3:59pm 
still that ringworld issue ?
manofGod 1 Jun @ 5:21pm 
could you make the suns/stars bigger
Bluetail 20 May @ 3:24pm 
How big could Stellaris theoreticallly handle if you just kept upscaling systems?
mzilli  [author] 13 May @ 2:49pm 
Yes, just been busy irl (and with my other mods lol). Will be updated within a few days.
ShieldsOfFire 12 May @ 11:26am 
@mzilli are you planning on a Stellaris 4.0 update?
ShieldsOfFire 29 Jan @ 1:41pm 
@Corax They work in terms of function but not it terms of graphics. Ring world don't look right but still work for example.
sdschildberg 19 Jan @ 3:24pm 
so how does this mod affect weapons, if at all?