Natural Selection 2

Natural Selection 2

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Modification: Gameplay Tweak
Compatibility: Must be run on Server
File Size
Posted
Updated
2.619 MB
13 Dec, 2012 @ 4:19pm
18 Sep, 2016 @ 4:42pm
64 Change Notes ( view )

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Water

Description
A mod to make it possible to create maps with swimable waterbrushes in them.

I tested with most classes, and it works pretty well with all aliens, marines, and even marines with special equipment

Huge thanks and credits to SamusDroid for helping me by creating the cube models I use for the water, as well as his genius idea of using a cinematic for the underwater filter on the screen. A few other things as well, such as most of the valve entity and the major testmap and some fixes in 2016.

Its also thanks to him that I regained the motivation to finish this despite the otherwise lack of feedback (nagging helps! :D), as well as having helped me with quite a few nice ideas and testing in general.

Please post feedback in the comments
15 Comments
Harmonia 11 Oct, 2015 @ 9:25am 
Is the dude who filmed ok? He's shaking like a Chihuahua.
Boss 4 Oct, 2015 @ 8:34am 
What is the ID for the servers for this mod?
unicodePug / ט o/ ᴥ\oק 25 May, 2014 @ 10:55pm 
Have you suggested for UWE to add this to the vanilla game on their forums?
WhiteJaguar 21 Jan, 2014 @ 10:55pm 
Wow! Looks really great! I can't wait to see some maps using this!
angelous 16 Dec, 2013 @ 8:51pm 
awesome <3
Feha  [author] 13 Dec, 2013 @ 6:01am 
They do take damage for being completely submerged, but exos normally float really well. If you get the exo to touch the ground when in water it will stick, such as when entering throug ha ramp, but to float again you just have to "jump".
I choose this behaviour so that fighting at the bottom feels like its a bit more "exact" (higher friction = faster stop). Figured that with the future nano-tech, why cant they have some good system for gripping onto surfaces well?

Not sure if people noticed in the vid, but it is also really simple to "drain" water, which could be useful for maps is used for varying purposes. Such as an elevator for humans where most aliens can climb/fly even when empty, or a tunnel to drown humans unless they drain the water first.
papa painkiller 12 Dec, 2013 @ 7:56pm 
I can just see a partially submerged NS2 maps - exos and arcs should take damage for being completely submerged, new marine models with airbreathers, new aquatic infestation

UWE or any skilled mapper should take this and implement it into a map
GameOver 30 Sep, 2013 @ 5:13am 
btw your video you linked below is private
PuzzleHarvester 9 Aug, 2013 @ 10:40pm 
cool, hope to see it in some maps!