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To add insult to the injury, you can die *easily* during the long cutscene that is forced upon you right at the very end. I got sledgehammered to the face during the third dialog box or so.
I did however like the idea of a vast an complex vent system that almost works as a puzzle of sorts in itself. Also, turning a normal enemy such as an Incubus into a full-blown boss with the help of the trigger system is neat.
Nice foreshadowing over there :^)