Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks for yout work and time!
Source models in GMOD typically support a limit of only 128 bones.
Nina's by default is over that.
By deleting facial bones and separating hair from body, I can make both body and hair have less than 128 bones.
In theory you can make the entirety <128 bones, but you need to edit the mesh which is time consuming and to me not worth the effort (and I'm not confident to do so. Last time I did it I messed up the mesh and had to redo)
I also want to preserve the posing.
Why you made the hair separate?