War for the Overworld

War for the Overworld

Not enough ratings
Conquest of Aurelis - Level 8
   
Award
Favorite
Favorited
Unfavorite
Game Modes: Scenario
Number of Players: 2 Player
File Size
Posted
Updated
7.715 MB
10 Sep, 2017 @ 12:11pm
18 Mar, 2019 @ 1:55pm
8 Change Notes ( view )

Subscribe to download
Conquest of Aurelis - Level 8

In 1 collection by Korvek
Webbernever1's Beginner Campaign - Conquest of Aurelis
20 items
Description
Level 8 - An unlikely trap (Rhaskos co-op, Lord Coleem)

In a surprise manoeuvre, Lord Coleem has mustered a large force and pushed you back whilst you were busy defeating Rhaskos. Headed by the dwarven champions, the vanguards, this Empire force
seeks to banish you from this realm and undo all your progress. Yet, fortunately, Rhaskos lives yet. Through your combined efforts may you push back the Empire and destroy their newly-formed
army. To aid you, and to secure the truce, Rhaskos has shared the secrets of his powerful rituals with you. Find the sanctuary within the veins of evil, and witness the power of the avarice
and fortify rituals. The former shall convert your mana into gold, securing your gold reserves. Just make sure to destroy any additional workers to help boost this. The latter shall strengthen
your dungeon and thwart potential Empire attacks by fortifying all adjacent walls to your dungeon. Now do not dawdle underlord, for Lord Coleem and his army patiently await their demise.

Estimated time: 25-45 minutes.
13 Comments
loganjamesalex 8 Jul, 2019 @ 6:22am 
where do you put all those rooms? did you just skip on walls for them and build right next to the river? also if I tell you I usually only let one oculus spawn and then shut off their spawns in favor of skargs I am guessing you would think that is a bad idea since you had 8.
Korvek  [author] 8 Jul, 2019 @ 6:20am 
So after a quick test:
I had the underminer at 5:00.

By the time I was attacked, I had:
9 cultists, 1 skarg, 8 oculi, 3 beastmasters, 1 chunder, and 1 gnarling. This army was able to easily defeat the attackers.

The only thing I can suggest is working on getting an army quicker. I unlocked the beast den straight away. This room is not optional, it should almost always be picked first.
loganjamesalex 8 Jul, 2019 @ 6:11am 
Like I said before, I am probably just doing something wrong but I was wondering if you had some tips. I did notice the ping for the gateways for sure.
Korvek  [author] 8 Jul, 2019 @ 4:12am 
I shall give it a go myself today. When I, and others, playtested, no problems were reported but it is possible that the latest patch caused issues. Nine units at the 14 minute mark is not bad....but your first unlock should have definitely been a beast den since beast dens effectively double your army size. If I remember correctly, the gateway locations are shown via a minimap ping...so as soon as the attackers are killed (lightning is better than healing), you should be able to counter-attack.
loganjamesalex 7 Jul, 2019 @ 7:31pm 
Now I see they just spawn at 12:30min no matter what and the brimstone to the northeast breaks even if I don't get underminers. Yikes. If I specifically plan for that and try and get some Gnarlings straight away I might be able to survive but I still don't see where I am supposed to build my rooms. It's like I can build one 3x7 and one 3x5 and two 3x3 which usually means barracks archive slaughterpen and tavern, then I am attacked.
loganjamesalex 7 Jul, 2019 @ 7:13pm 
By 14 minutes I have 7 cultists, 2 Gnarlings and my dungeon core is being attacked by the empire from the northeast while all my units die trying to stop them
loganjamesalex 7 Jul, 2019 @ 7:09pm 
I must be missing something. Even after blowing the brimstone to the north on both sides all the huge amount of impenetrable stone is still there and without any replacement earth, only portcullis to close gaps in walls there is barely any space and expanding any further means getting attacked by the first little empire base around the center right when I have 1 Gnarling and 6 Cultist spawns meanwhile empire units also come out of the northeast. Huge change from the last 7 levels for sure.
Korvek  [author] 7 Jul, 2019 @ 6:10pm 
Well, the general idea was that you would research the underminer quickly once you realised that you were surrounded by brimstone. There should be plenty of room for multiple archive props (after I quick look, you should be able to fit in eight fairly easily). Once you are out of the small area, there should be no trouble with space. Granted, the start is somewhat cramped, especially compared with my other levels...but the start is still the same: many cultists speed up the research considerably. Consider going straight for the underminer (beast den -> conduit -> underminer....I cannot remember the veins of evil but I think that works given the missing prophecy).
loganjamesalex 7 Jul, 2019 @ 4:12pm 
I am having trouble figuring out where to build my dungeon on this one. On level 7 I spent 40min scouting before restarting after deciding where stuff would fit, on this level I can't even think where I am supposed to put rooms. I know this is pretty old, I am playing the 2.0 campaign version figured specific level comments/questions would go better here though.
Korvek  [author] 3 Mar, 2018 @ 4:46am 
Hm, I have seen a few try the map recently and succeed. It is difficult to discuss things over here so I shall send a friend request. As a last thought though, it may pertain to unlock order. I usually get the beast den first and build up my beast den constantly. Barracks is usually second. You should aim to have a big skarg/gnarling army. More archive props = more cultists too.