War for the Overworld

War for the Overworld

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Conquest of Aurelis - Level 9
   
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Game Modes: Scenario
Number of Players: 1 Player
File Size
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8.021 MB
10 Sep, 2017 @ 12:13pm
18 Mar, 2019 @ 2:31pm
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Conquest of Aurelis - Level 9

In 1 collection by Korvek
Webbernever1's Beginner Campaign - Conquest of Aurelis
20 items
Description
Level 9 - Pilgrim's passage (Lord Coleem)

Following your major success at Infernius, the defeated Lord Coleem has retreated with the remnants of his force back to his keep. The keep is well-defended and positioned just south of the grand monastery, an important storage of Empire relics. Yet, remnants though these may be, they are still powerful, underlord. Yet, the Empire forces cannot remain in the keep indefinitely, and must periodically leave it to reach the sleeping quarters, situated far to the east. In order to reach such, the noble lord and his forces must travel through Pilgrim's Passage, a pass said to have been blessed by their gods themselves. Look to defeat the noble lord and his forces whilst in transit since such shall weaken the keep. To accomplish this, make use of the garrison. Not only shall this enhance your defences within a given range but it shall also attract the augre. Akin to the chunder, The augre shall also work in the foundry and is a powerful fighter. Train him well, for he may prove pivotal in defeating Lord Coleem's knights. The Pilgrim's passage, is unclaimable per se but make use of the outpost construct, for this shall allow you to claim both sides. Be wary of stepping into the pass, however, underlord, for the holy saints and ghosts of the Empire do haunt it. Move only when you are ready, lest you attract their undesired attention. After defeating a bulk of Lord Coleem's force, bring down the keep. Make haste now underlord, for Lord Coleem has even more reinforcements on the way.

Estimated time: 20-55 minutes.