War for the Overworld

War for the Overworld

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Conquest of Aurelis - Level 16
   
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Game Modes: Scenario
Number of Players: 2 Player
File Size
Posted
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10.500 MB
10 Sep, 2017 @ 12:34pm
17 Mar, 2019 @ 6:40pm
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Conquest of Aurelis - Level 16

In 1 collection by Korvek
Webbernever1's Beginner Campaign - Conquest of Aurelis
20 items
Description
Level 16 - The Outskirts of Kasita's Realm (Kasita)

Following your success at the Grand Archives, your minions have mastered how to create stone knights of their own. However, rather than being crafted of stone, these sentinels, as your minions have named them, require gold. Yet, this would usually be troubling news indeed, for gold in this realm is not always plentiful. Fortunately the underlord Kasita, who has hitherto been neutral, has amassed much gold but is reluctant to share such. Now would be timely to steal Kasita's gold and begin assembling your sentinel army. It is upon these new soldiers that you must rely, for the border of Kasita's realm houses no gateways which you may claim your own. Though you may construct a beast den and arena, consider utilising barracks as well to train your sentinels. The only way to generate sins would be to find some cultists. Prepare your beast army before searching. Remember also that lairs, slaughterpens, and taverns shall be important. Remember also underlord that sentinels require neither a lair nor a slaughterpen/tavern. They do, however, command a hefty fee. Fear not also a lack of funds to build the bridges necessary to traverse the realm for you may now unlock and utilise the volcanic bridge spell which may summon forth bridges of pure mana. Be advised, however, underlord, that defences may not be placed thereupon. I would suggest seizing the nearby manufacturing shrine, for only with these may you construct your sentinels. Remember also the use of defences, for the two pair well together. The ritual avarice may also prove important in gold generation. Begin your mining operations, underlord, and seize the gold within this realm.

Estimated time: 50-85 minutes.
2 Comments
Korvek  [author] 9 Jan, 2018 @ 6:00am 
These were intended to be hostile, but it is largely the result of inexperience. Mandalf was more of a gimmick and there because he was quite popular with playtesters. The necromancer originally belonged to Kasita but I believe I must have changed it due to it rebelling.
qqqbbb 9 Jan, 2018 @ 3:09am 
There is a high level empire necromancer and Mandalf hidden on the map. Did you mean to make them neutral?