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Joppa's furniture used to be their own unique objects, like JoppaChest which inherited properties from the generic Chest. I used to just overwrite the JoppaChest object.
Those objects were removed, likely for cleaner code, and now *are* generic chests like all the others in the game but with Owner=Joppa defined in Joppa's map definition file.
So now I have to overwrite each of the furniture entries in the Joppa map file, which is messier and a future update or a different mod that affects Joppa might be overwritten by my mod and you might end up with chests inside walls and such.
Also it breaks backwards compatibility which is unfortunate.
I had figured out what changed but was really hesitating on how to proceed.
Overwriting Joppa.rpm like you did has the potential to conflict with any future updates to Joppa or other mods that affect Joppa.
I was instead considering a complete rewrite as a C# mod that strips ownership on the fly, but various things kept getting in the way.
I've decided to just take the overwriting Joppa approach for now but stripped the file to the minimal amount of changes required.
Mod is now updated, just be aware of possible conflicts with other Joppa mods.
All my homies uses No Chests in Joppa