Total War: SHOGUN 2

Total War: SHOGUN 2

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The_Yogi S2TW Artillery Unit Pack REBALANCED
   
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Tags: mod
File Size
Posted
Updated
12.908 MB
12 Sep, 2017 @ 2:44am
12 Mar, 2022 @ 2:05am
2 Change Notes ( view )

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The_Yogi S2TW Artillery Unit Pack REBALANCED

Description
I felt that the original S2TW Artillery Unit Pack made by "The_Yogi" was horribly unbalanced, so i rebalanced it quite heavily to make the Dutch trade port an alternative to the namban quarters, rather than making the quarters redundant.

Please note that the original mod is completely The_Yogi's work.
ALL CREDIT FOR THE MOD GOES TO HIM.
For the original mod see: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=164566176

Changes made:
-now the Dutch trade port will only let you recruit the same naval units as the normal trade port
-now the Dutch trade port has the same effects as the namban trade port (except the religious conversion) instead of the effects of the namban quarters
-imported matchlock ashigaru can no longer be recruited from the Dutch trade port
-removed tech requirements for the "Komo Taiho" and "Komo Morutaru"
-the Dutch trade port can be built by all clans

-buiding the Dutch trade port will result in an honor loss of 3 to your Daimyo for using those engines of destruction against Japanese soldiers
-the Dutch trade port will have a food consumption of 3, since Dutch trade factories had no own fields and relied heavily on the local population for their food

These disadvantages are made to give the port a negative effect, so the player has to choose between honor and food or having the most powerful artillery in the game.


Many thanks to Yogi for letting me use his mod as a base and to KardaKAX who helped me with the creation of this mod :)
20 Comments
Harking 19 Apr @ 6:39am 
Honor loss of 3? thats a bit too much isint it? since imported matchlocks, matchlocks and european cannons, as well as nanban quarters dont give you base game honor loss...
Frootie Tootie 25 May, 2024 @ 8:43pm 
any chance you can add this to the ikko?
Shinuxen 12 Apr, 2024 @ 12:41pm 
okay, this mod is not compatible with early gunnery, disable that and you are good to go
Shinuxen 12 Apr, 2024 @ 12:46am 
Can't recruit artillery units, they appear in the tech tree but not in recruitable ui of dutch factory
Big Boxus 29 Jul, 2023 @ 3:48pm 
@dongxera I found only one solution to the problem. This is to install "Saya and Ebira ( Sheath and quiver)" https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=440691083 . This will add leg armor for most units, but may cause problems with non-original units. There is also a similar problem in "S2TW Naval Mod v.1 - Overhaul, Tweaks, and Unit Pack" https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=352207894 .
dongxera 26 May, 2023 @ 7:45pm 
this mod somehow breaks the katanas scabbard
the general's guards have swords in their sheaths
i noticed the bug with the swords for bodyguard and ninja, they using sword with scabbard))) it looks weird, any chances to fix that?)
Janissaire 15 Oct, 2022 @ 4:44am 
add to ikko ikki plz ?
Sorin_von_Otomo 20 Nov, 2020 @ 1:39am 
@ThePrussianPropagandist Found the issue. You left "faction_unique" checked in. Unchecking it solved the issue so the Otomo could build the Dutch Port
Sorin_von_Otomo 10 Nov, 2020 @ 2:16am 
@ThePrussianPropagandist no, the Otomo does not have access to the Dutch port. It does not appear in the tech tree nor does it appear as a building option after I demoed my Nanban port like it would for other clans. For good measure, I tried your mod alone, both your re-balance and Yogi's original mod in both possible loading orders with no luck.
Frootie Tootie 11 Jun, 2020 @ 9:32pm 
Thank you for this! Could you increase the damage on the vanilla european cannons to match with the rest of the mod? I just ran a test to see what artillery is the best and currently all the modded artillery is better than european cannons. So as it stands, european cannons cost more to upkeep/buy but do less damage