The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

43 ratings
Weapon Grade Variants
   
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Category: Gameplay, Weapons
File Size
Posted
Updated
430.766 KB
14 Dec, 2012 @ 6:25pm
21 Dec, 2012 @ 2:53pm
4 Change Notes ( view )

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Weapon Grade Variants

Description
Weapon Grade Variants
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I found myself not paying any attention to weapons enemies were carrying unless they were shiny (enchanted) or if they were of the next tier (roughly every 6 levels). This mod aims to add some more weapon variety so looting is just a little less boring without becoming overpowered.

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Adds the following weapon grades into the Item Leveled List:

Cracked (-15% atk speed)
Crude (-10% atk speed)
Damaged (-5% atk speed)
Solid (+5% atk speed)
Balanced (+10% atk speed)
Masterwork (+15% atk speed)

Examples...
Cracked Dwarven Dagger
Crude Glass Mace
Masterwork Iron Warhammer

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All Unenchanted vanilla weapons have variants added..
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Iron
Steel
Orcish
Dwarven
Glass
Elven
Ebony
Daedric
Skyforge Steel
Draugr* -- NEW
Nord Hero --NEW
Forsworn --NEW
Imperial --NEW
Falmer*
Silver

* -Honed weapons are currently being considered as another variant, therefore won't get variants of their own.
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Battleaxes
Bows
Daggers
Greatswords
Maces
Swords
Waraxes
Warhammers
Scimitars -- NEW

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Compatibilities
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Compatible with anything that doesn't alter the Leveled Lists. If you want this to be compatible with another mod that uses the Leveled Lists, take a look into Wyre Bash or TES5edit.


End Notes
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-Variants can be sharpened at the grinding stone, but they are not yet craftable at the forge.
-The further away from the base item, the rarer it is. (1 in 15 chance to be Masterwork)
-No plans currently for unique models/textures.

-Current Priorities
1. Make weapons craftable at forge
2. Expand into Dawnguard
3. Possibly add option for degrading weapons.
4. Expand into Armors or other weapon variation mods.

Be sure to let me know what you think and leave a comment below; good or bad I don't care.


Credits
------------
SkyUI is the mod I use to change my inventory layout like in the screenshot. It can be found on the workshop but it also requires a 3rd party tool called Skyrim Script Extender. (SKse)
42 Comments
DoubleDouble  [author] 17 Jul, 2016 @ 10:10pm 
@UndeadWolf - I no longer work on this(or any, for the time being) mod unfortunately. Crafting was something that I looked into - If my memory serves me well it was possible, though it messed with parts of the game that I wanted to stay away from for compatibility sake. My mod is also listed on nexusmods.com , and contains the code I used to generate most of the items (I was too lazy to do it all within the Skyrim modding tools). By now I have forgotten how to actually use the program (and code) that I used before, so I'm afraid if anyone goes to look at it that I am pretty useless for q&a.
Undead Wolf 17 Jul, 2016 @ 1:11am 
Since it uses SkyUI(thus also needing SKSE), could you try to make the crafting of vanilla weapons hev the same variation chance as that of looting? It would be ideal to have a higher difference between your smithing level and the level required to craft it making it more likely to get better variants, and less likely to get worse ones, but that should be even harder.
john94 28 May, 2014 @ 8:48am 
the inventory layout mod is skyui
ZaZiNan 7 Apr, 2014 @ 11:21am 
what mod is that with the layout of the inventory?
that one asshat 27 Nov, 2013 @ 7:36pm 
what mod is that with the layout of the inventory?
Comissar person[FIN] 16 Oct, 2013 @ 4:34am 
how about making enemies carry also varing level gear like bandit chiefs could have like legendary swords or something, it could make thing bit too easy tough but same time why not?
Mowsamancer 8 Feb, 2013 @ 11:35am 
This is absolutely genius. Increasing the number of items just by altering attack speed. Love the titles, reminds me of Diablo. It may seem like a simple mod but I'm going to add this to my favorites. If I may make a suggestion; look into other ways to make the vanilla items more variable. Different modifiers, different terms, or even make it possible for multiple variations (Cracked Sharpened Steel Long Sword, perhaps?).
Drage 26 Dec, 2012 @ 4:48pm 
Love the mod. Unfortunatly i'm a crafter so i am gonna wait till you get things to be crafted in this mod. But a great job done with this mod adds a little bit of realism to the weapons.
pikmonwolf 24 Dec, 2012 @ 1:39pm 
can you make so it affects the damage of the item? I understand that it would be hard, you would bassically have to make each it's own item then factor them in. just an idea.

I can not wait for terraria on console with new contesnt, RESURRECTION! I hate the PC who rage about it.