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Also apparently Load="Merge" doesn't work in Skills.xml like you mentioned, only Pop Tables and Object Blueprints, however for whatever reason you can edit attribute requirements and skill point costs without needing to do a Merge, which is why I've been working under the assumption for the longest time that Merge did work in Skills.xml; the more you know.
If you edit those though, then you also have to include the Tile and Detail parts with the changes, for whatever reason.
Load="Merge"
attributes prior as they were throwing errors in the Player.log. I think the load attribute only works for Population Tables. If you want to change a preexisting skill, mutation, or subtype, I think you just have to entirely redo the entry for that skill, mutation, or subtype.
All my changes in Skills.xml are made with Load="Merge" so they should just but merging my changes in without changing or removing anything else.