Left 4 Dead 2

Left 4 Dead 2

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OBO: Hunting Rifle 20-round Upgrade script
   
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Game Content: Weapons, Scripts
File Size
Posted
Updated
4.381 KB
13 Sep, 2017 @ 2:05am
9 Feb, 2022 @ 9:03am
22 Change Notes ( view )

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OBO: Hunting Rifle 20-round Upgrade script

In 2 collections by Lankycide
OBO: The Collection - All the Mods!
49 items
OBO: The Collection - Director's Cut
21 items
Description
OBO, pronounced "oboe" (yes, like the instrument), stands for "Overall Balance Overhaul."

This is a script that rebalances the Hunting Rifle, aimed at making it a viable option alongside the Military Sniper. This particular script gives the Hunting Rifle a 20-round magazine and makes it more powerful, and fire slower.

Why make these edits? There are only a handful of weapons in Left 4 Dead 2, and while the addition of the Counter-Strike Weapons adds more variety, what's wrong with having more viable weapons to pick from? The idea is what if I make the "weak" weapons not so weak anymore? The total amount of usable weapons goes up without needing new ones.

Simply put, this weapon is no longer weaker than the Tier 2 Military Sniper in every single way except accuracy, but is instead an equal, while still being different. It'll shoot slower than my OBO Military Sniper, but will be more powerful per shot and in DPS, making it good for ammo economy. Basically, the Military Sniper's greater capacity and fire rate makes it the better horde-buster, but single target elimination will be the Hunting Rifle's forte, as the name implies. I also gave it the Military Sniper's ammo so that there's more reserve ammo available. There are also some smaller changes, listed below for your convenience.
NOTE: This weapon is not just a altered-magazine version of my other Hunting Rifle scripts. It has its own balanced stats, upsides, and downsides, and is the one I personally use.


Changelog (X means unchanged):

VerticalPunch - 1.5 to 2.45
SpreadPerShot - 1 to 1.5
MaxSpread - 15 to X
SpreadDecay - 8 to X
MinDuckingSpread - 0 to X
MinStandingSpread - 0.1 to X
MinInAirSpread - 1.5 to 0
MaxMovementSpread - 3 to 2.25
DeployDuration - ? to 0.45 (Vanilla value unknown, since I had to add this line)
PenetrationNumLayers - 2 to 3
PenetrationPower - 50 to 75
CharacterPenetrationMaxDistance 8192 to 500 (Shooting through targets doesn't count against penetration up to this range)
Damage - 90 to 140
Range - 8192 to X
RangeModifier - 1.0 to X
Bullets - 1 to X
CycleTime - 0.25 to 0.3
clip_size - 15 to 20
primary_ammo - AMMO_TYPE_HUNTINGRIFLE to AMMO_TYPE_SNIPERRIFLE

Disclaimer about the preview screenshot(s):
I got them randomly off the internet. I claim nothing. If need be, I'll replace them with something generic from Wikipedia or something.
4 Comments
Lankycide  [author] 13 Jun, 2022 @ 11:03pm 
@ULTRANATIONALIST:
I was thinking of making a weaker 5.56 or .223 version of this with thirty rounds, but it'd just end up as a clone of the Military Sniper then.
ULTRANATIONALIST 13 Jun, 2022 @ 5:43pm 
can you make 30 round mod?
Lankycide  [author] 12 Nov, 2017 @ 10:03pm 
What?
Unknown 12 Nov, 2017 @ 4:03am 
2:csgohelmet: