Space Engineers

Space Engineers

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EHI F-9H Swordspine II Atmospheric Heavy Interceptor
   
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Type: Blueprint
File Size
Posted
Updated
5.445 MB
13 Sep, 2017 @ 9:02am
16 Oct, 2022 @ 5:00pm
44 Change Notes ( view )
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EHI F-9H Swordspine II Atmospheric Heavy Interceptor

In 1 collection by Canofjuice
Epitome Heavy Industries Catalogue
15 items
Description
NO MODS | DLC REQUIRED | SCRIPTS | NO SUBGRIDS | SURVIVAL READY



The F/A-9H "Swordspine II " Atmospheric Heavy Interceptor.
HUD ID: (F/A-9H AHI)





Early on in its history EHI discovered that life on the frontier would not be peaceful. With its freighters and outposts frequently attacked by unscrupulous competitors and pirates, the need to acquire some kind of combat capability became increasingly clear. Being spread across the frontier, EHI leadership realized that any outsourced design would inevitably find itself subjected to endless and unique field modifications. Rather than let that kind of real-world feedback go to waste, EHI instead chose to harness the creativity and experience of its employees. A mid-altitude light atmospheric interceptor became EHI's first military product: The F-1A.

The F-9H Swordspine II is the latest entry in that series, having evolved into a larger and much more heavily armed fighter. Although a capable fighter craft, the focus of the Swordspine II lies in providing direct fire support against larger vessels and ground installations. Armed with fourteen 25mm rotary autocannons as well as a dorsal rocket launcher turret, even heavily armored targets cannot last long under sustained fire.

The H model of the Swordspine II represents an almost completely new aircraft when compared to its previous versions. Although roll rate still suffers, significant changes have been made to engine layout and performance with improvements to overall aerodynamics. The onboard hydrogen system has been removed as unnecessary, with emphasis instead placed on extending power generation and munition storage.





Statistics:
Role: Atmospheric Heavy Interceptor / Attacker.
Crew: 1
Mass: 97,198 (Dry)
Blocks: 1,009
PCU: 5,729

Armament:
14x 25mm rotary autocannons.
1x 200mm missile turret.





  • Survival Ready.
  • Turret controlled LiDAR system.
  • Airframe is composed primarily of lightweight composite material with heavy armor panels sparingly used to protect the pilot and some critical systems.
  • Power is generated by a two large reactors with battery banks to handle overdraw.
  • As with all EHI aircraft, refueling is handled via a ventral connector port. Please ensure system compatibility.
  • 3km recommended service ceiling.
  • Equipped with a projector to help facilitate repairs.


Scripts:
LiDAR Mapping Script


Author's Note:
Please comment if something isn't working, or if you have a suggested tweak or improvement. -Enjoy!
9 Comments
Pych 7 Jan, 2020 @ 11:26am 
Game crash everytime I try to load this blueprint, not sure why. Anyone having the same issue?
Canofjuice  [author] 20 Aug, 2019 @ 9:32am 
Update pushed, enjoy!
CrimsonAdder 20 Aug, 2019 @ 6:13am 
That one does look much sleeker at least
CrimsonAdder 20 Aug, 2019 @ 6:13am 
6 smalls should produce more thrust than 1 large anyway I believe lol
Canofjuice  [author] 19 Aug, 2019 @ 9:48pm 
Okay I made prototype of a revision that removes those thrusters to save a small amount of weight while retaining everything else and gaining another four gatlings.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1840118020

I'm not sure where it really falls on the pro/con scale but I'll keep that version stashed with my other prototypes and I'll push it if enough people think its a good idea.
Canofjuice  [author] 19 Aug, 2019 @ 9:22pm 
Okay so. I tried a configuration where I deleted the large reverse thrusters, replacing those two with six smalls. Then I reshuffled the armor to slim the body down and capitalize on the saved space while keeping the same number of downwards pointing thrusters....

It wound up being HEAVIER!!! yeah it turns out the small thrusters in numbers are the biggest penalty to weight. I see your point though.
CrimsonAdder 19 Aug, 2019 @ 5:05pm 
Nice design, but if I were to suggest something it would be to get rid of the large reverse thrusters. Typically with fighters you don't need a whole lot of reverse thrust, and they are rather heavy.
Canofjuice  [author] 16 Aug, 2019 @ 2:01pm 
Thank you, I just made a huge update to it but haven't had a chance to get new screenshots up.
AgorThe2500 16 Aug, 2019 @ 1:01pm 
Very Nice