The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

25 ratings
Upgraded Follower System
   
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Category: Followers
File Size
Posted
Updated
55.640 KB
15 Dec, 2012 @ 4:08am
24 Mar, 2013 @ 4:17pm
11 Change Notes ( view )

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Upgraded Follower System

Description
This mod makes followers (both humanoid and otherwise) essential (meaning that they cannot die) while they are following you.
It also makes the bows and arrows that (humanoid) followers wield levelled, so that they can infinitely shoot arrows with more powerful bows.
These scale with the follower's level, and start being the follower's bow at the level that the equivalent enchanted bow would become available. All bows are weightless and have the same speed as the default hunting bow.
Note, however that this means that followers with level caps lower than the level that the equivalent enchanted bow becomes available will be restricted to bows that would appear at their level.
Version 1.1.0 adds magic to all followers, and gives them 100 extra magicka and a fortified healing rate while they are following you.
Version 1.2.0 adds many more spells to followers, adds to the amount of magicka they gain by being a follower and adds edited versions of a few spells that are more magicka efficient., including a two handed spell that replenishes their magicka supplies. Edited Adrianne from Whiterun to be a follower with a unique class, to act as an example.
Version 1.3.0 adds to followers the ability to heal you.
4 Comments
Sasha Pines (no brain) 12 Dec, 2014 @ 10:47pm 
this mod still make a few follower dead
Hinter Knight 8 Dec, 2014 @ 2:04pm 
Now add a spell that makes anyone your follower :)
dmc45 3 Dec, 2014 @ 11:01am 
does this mod work with other mods?
Mithirael 1 Feb, 2014 @ 12:32pm 
Dude... On one of my characters, Lydia bugged out... She readied healing spells on both hands, and then she just ran off... I followed her and saw that she didn't have any kind of real destination... since this is the only follower-touching mod I've got instaled I think it's what's causing this bug...